Symbaroum Dark Fantasy; Bleak; Exploration-Driven; Resource Management; Classless; Tactical Combat; Character Customization

Symbaroum is a dark fantasy tabletop roleplaying game set in the ominous forest of Davokar. It emphasizes exploration, resource management, and tactical combat within a bleak and dangerous world. With its classless character progression and unique corruption mechanic, Symbaroum offers a distinctive player experience focused on high-stakes adventure and morally grey choices. Its simple D20 system makes it easy to learn, while still offering depth and complexity for more experienced players. The game is designed to be punishing, but flexible, offering memorable stories and fun.

Theme and Setting

Symbaroum plunges players into a dark fantasy world reminiscent of Princess Mononoke meets Game of Thrones. The setting centers around the vast and foreboding forest of Davokar, a place brimming with both natural resources and ancient ruins. The Ambrians, a civilization displaced from their homeland, seek to establish themselves on the edge of this forest, leading to conflicts with the native barbarian clans and the elves of the Iron Pact. The game master can build campaigns around action, intrigue, or both.

The fallen empire of Symbaroum, whose remnants lie scattered throughout Davokar, casts a long shadow. Players face not only external threats like monsters and rival factions but also the pervasive corruption emanating from the forest's depths. This corruption can manifest as physical deformities or unsettling character traits, adding a layer of moral complexity to character progression. The game pushes the idea that even theurgs (cleric-like characters) must manage corruption even when trying to heal.

Core Mechanics and Rules

Symbaroum utilizes a player-facing D20 system. This means that players make all the rolls, even when defending against enemy attacks. When the monster attacks, it is resolved by having the player roll to defend, keeping players engaged. Characters roll under their relevant attribute, modified by circumstance or opposition, to succeed. Combat is designed to be fast-paced and tactical, with a focus on resource management and strategic decision-making. The game discourages HP bloat, as HP goes from 10 to an absolute maximum of 23 with a lot of XP spend on certain Abilities.

Character creation in Symbaroum is classless, allowing for considerable customization. Players develop their characters by acquiring Abilities (similar to feats) as they gain experience. The game master is expected to guide the characters so that character concepts fit within the setting.

What Makes It Unique

Several elements contribute to Symbaroum's uniqueness. The dark fairytale aesthetic, combined with the theme of corruption, creates a distinct atmosphere. The player-facing dice system streamlines gameplay and keeps players actively involved. The classless character progression and wide array of abilities offer exceptional flexibility in character development. Finally, the exploration mechanics, particularly the dangers and discoveries within Davokar, provide a compelling gameplay loop centered around risk and reward. This also provides the opportunity for a very unique twist on classic fantasy races.

One notable mechanic is the Pain Threshold: If a character takes an amount of damage equal or greater to it, they must decide whether their character is knocked prone where they will need to spend later actions getting back up into a fighting stance or allow a second attack from their opponent potentially take them out in a one two combo.

Target Audience and Player Experience

Symbaroum appeals to players who enjoy dark fantasy settings, exploration-driven campaigns, and tactical combat. The game's themes of moral ambiguity and the consequences of power resonate with those seeking a more mature and nuanced roleplaying experience. The rules are easy to learn, making it accessible to new players, while the depth of character customization and tactical options provides ample engagement for experienced gamers.

Players can expect a challenging and rewarding experience where survival hinges on careful planning, resource management, and strategic decision-making. The world is intended to feel brutal so players need to be ready to plan to survive. The setting is detailed and consistent, immersing players in a world that is as dangerous as it is beautiful. With a mature mix of faction play, exploration, and epic combat, the Throne of Thorns campaign is considered by some to be D&D done right.

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What do players think?

Symbaroum is a dark fantasy game with a politically charged setting where knights, barbarians, elves, and humans collide, and religion clashes with magic. The game is praised for its unique setting, easy mechanics, and flexibility for players. However, some users find the game mechanics overly complicated and the rulebook confusingly laid out. There are also complaints about the digital release's poor formatting, with art pages being cut off and skewed. Some users have also pointed out inconsistencies and errors in the rulebook, such as poorly translated rules and discrepancies in the storyline. Despite these issues, many users still rate the game highly for its immersive setting and beautiful artwork. There are also issues with the PDF versions of the game, with some being corrupt and others having image artifacting.

Related TTRPG Games

Compare Symbaroum with other great ttrpg games.

Forbidden Lands logo

Forbidden Lands

Forbidden Lands and Symbaroum are both dark fantasy tabletop RPGs that emphasize exploration and survival, yet they diverge in play style and mechanics. While Forbidden Lands offers a sandbox experience with tactical combat and resource management, encouraging players to navigate a vast, open world, Symbaroum is more narrative-driven, with streamlined mechanics that focus on thematic storytelling and character-driven quests; for example, character progression in Symbaroum relies heavily on character backgrounds and moral choices, whereas Forbidden Lands incorporates a more tactical approach with a detailed resource system.

Vaesen logo

Vaesen

Vaesen and Symbaroum both explore dark, mysterious settings rooted in myth and folklore, with a strong emphasis on narrative-driven play and collaborative worldbuilding. However, while Vaesen emphasizes investigation and horror elements through resource management and exploration of supernatural themes, Symbaroum focuses more on exploration and the moral dilemmas faced in a corrupt, fantastical world, utilizing a more combat-oriented system that includes fate points to enhance character growth and decision-making. For example, Vaesen's gameplay often revolves around uncovering mysteries and interacting with folklore creatures, whereas Symbaroum encourages players to navigate political intrigue and survival in a perilous environment.

Old-School Essentials logo

Old-School Essentials

Old-School Essentials and Symbaroum both embrace the fantasy genre but cater to different play styles, with Old-School Essentials focusing on exploration and resource management in a class-based, quick-play format typical of the Old-School Renaissance, while Symbaroum leans into a darker narrative-driven experience characterized by its deep lore and a more streamlined, story-focused mechanics. For example, while Old-School Essentials emphasizes traditional character classes and retro-style gameplay that prioritizes player ingenuity in survival and exploration, Symbaroum uses a more modern, flexible character creation system that allows for varied and imaginative character builds through a rich narrative context.

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