Stars Without Number Science Fiction; Space Opera; Bleak; Old-School Renaissance (OSR); Exploration-Driven; Sandbox; Character Customization

Stars Without Number (SWN) is a science fiction tabletop roleplaying game designed for sandbox campaigns, emphasizing exploration and player agency. Its old-school renaissance (OSR) mechanics provide a blend of familiar D&D-style rules with unique elements that foster a gritty, unpredictable space opera experience. The game distinguishes itself with robust GM tools for sector and faction creation, enabling dynamic and emergent gameplay. Its target audience includes both OSR enthusiasts and those seeking a customizable, exploration-driven sci-fi setting.

Theme and Setting

Stars Without Number presents a bleak, post-apocalyptic space opera setting. Humanity has spread across the stars, only to be fractured by a cataclysmic event known as 'The Scream'. Worlds are isolated, technology varies wildly, and interstellar travel is difficult and dangerous. This fragmentation allows for diverse science fiction tropes to coexist, from cyberpunk megacities to frontier worlds reminiscent of Firefly. The core rulebook provides a framework, encouraging Game Masters to populate the setting with their own creations and adapt the existing lore to their preferences, with its default setting designed to be a tool, justifying any flavor of science fiction.

Core Mechanics and Rules

SWN uses an OSR-inspired ruleset, familiar to D&D players. Characters have attributes, skills, and levels. Skill checks are resolved using 2d6 + skill modifier against a target number, promoting a degree of player confidence. Combat, however, relies on a d20, mirroring D&D's mechanics and emphasizing the danger and unpredictability of conflict. Combat is notably deadly, especially for starting characters, encouraging tactical thinking and creative problem-solving. Character customization is achieved through three core classes: Warrior, Psychic, and Specialist, each offering flexibility via skills and 'Foci,' special abilities that allow for diverse character builds such as space marines, psionic assassins, or tech-savvy explorers. Starship combat abstracts range and position, focusing on crew roles and actions for dynamic and engaging encounters.

What Makes It Unique

SWN's uniqueness stems from its robust tools for Game Masters to create and manage sandbox campaigns. The Sector Creation system guides GMs through a step-by-step process of generating star systems, planets, and world tags, using random tables to spark creativity and ensure variety. Each world receives two tags, acting as themes that come with NPC's and plot hooks to make adventures and complicate player lives. The Faction System is another defining feature, a mini-game where the GM controls various factions within the sector, each with stats and assets. These factions interact and compete, creating a dynamic, living world independent of the player characters' actions, resulting in emergent storylines and unexpected consequences. This approach provides a rich and unpredictable game world where player choices truly matter.

Target Audience and Player Experience

SWN appeals to players who enjoy exploration, sandbox gameplay, and old-school sensibilities. It's a great fit for those who want a high degree of player agency and a world that reacts to their choices. The game encourages creative problem-solving and tactical thinking, as combat can be lethal. The extensive GM tools also make it attractive to GMs who want support in creating a dynamic and engaging setting without excessive pre-planning. While the setting itself is relatively generic, this allows both GMs and players to imprint their own creative vision onto the game, tailoring it to their preferred science fiction subgenres. The availability of a complete, free PDF version makes it accessible to a wide audience, allowing potential players to try before committing to the deluxe edition.

Stars Without Number logo

What do players think?

Stars Without Number (SWN) is highly praised as a versatile resource for sci-fi tabletop role-playing games (ttrpgs). Users appreciate its flexibility, allowing them to incorporate various genres and tropes into their settings with ease. The "Tech Level" system and enemy templates are particularly well-received for their simplicity and adaptability. The character creation process is straightforward, enabling players to create their desired characters. However, some users express disappointment with the sparse guidance for monetary rewards, suggesting that the rules could be better organized. The faction system and the inbuilt starmap maker are highlighted as excellent features, despite some finding the faction system a bit complex. The game is also lauded for its wealth of ideas for GMs and its comprehensive rulebook, which some users believe is sufficient for a full campaign. Despite some criticisms, many users find SWN to be a masterclass in game design, praising its simplicity and depth. The world-building tools are particularly appreciated, even for those who don't play SWN as its own game.

Related TTRPG Games

Compare Stars Without Number with other great ttrpg games.

Traveller logo

Traveller

Traveller and Stars Without Number both embody the science fiction and space opera genres, offering rich universes for players to explore through interstellar travel and sandbox gameplay. However, they differ notably in their mechanics; Traveller emphasizes detailed character customization and resource management with a focus on simulation, while Stars Without Number employs a more streamlined, narrative-driven approach that encourages improvisation and player agency. For example, character creation in Traveller involves a life-path system that influences skills and backstory, whereas Stars Without Number offers a quicker character creation process that allows for immediate gameplay and storytelling opportunities.

Coriolis logo

Coriolis

Both Coriolis and Stars Without Number share a science fiction setting and emphasize exploration and narrative, yet they diverge significantly in play style and mechanics—Coriolis leans towards cosmic horror with a heavy focus on atmosphere, character-driven storytelling, and resource management, while Stars Without Number prioritizes sandbox gameplay, allowing for greater improvisation and extensive world-building through its modular systems. For example, Coriolis features tactical combat that integrates its narrative themes, while Stars Without Number offers a more rules-light system that encourages players to create and adapt settings on the fly.

Starfinder logo

Starfinder

Starfinder and Stars Without Number both explore space opera themes and interstellar adventures, but they differ significantly in their gameplay styles and mechanics. While Starfinder offers class-based, tactical combat with a structured ruleset that emphasizes character abilities and sci-fi innovations, Stars Without Number embraces a more flexible, sandbox approach to exploration, allowing for improvisation and GM-driven narrative focus. For example, Starfinder utilizes a detailed initiative system during combat, while Stars Without Number often emphasizes storytelling and player agency in how encounters unfold.

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