Traveller Science Fiction; Interstellar Travel; Exploration-Driven; Character Customization; Resource Management; Tactical Combat; Political

Traveller TTRPG: A Detailed Overview

Traveller is a science fiction tabletop role-playing game known for its focus on interstellar travel, exploration, and character-driven narratives. Unlike many RPGs that center on heroic fantasy, Traveller emphasizes themes of commerce, resource management, and sociological interactions within a human-dominated, yet cosmopolitan, universe. The game utilizes a life-path character generation system, tactical combat, and a universe ripe for exploration and adventure. Its target audience is players who enjoy a blend of science fiction, strategic decision-making, and a more grounded, less overtly heroic, roleplaying experience. It’s known for its detailed setting, consistent rules, and the ability for characters to die during character creation.

Theme and Setting

Traveller is set in the far future, typically within the Third Imperium, a feudalistic interstellar empire dominated by humans. This setting offers a blend of high and low technology, with starships capable of interstellar travel existing alongside primitive worlds and ancient artifacts. The Third Imperium is not the only power, as many other technologically advanced sophonts exist. The game emphasizes exploration, interstellar trading, and battles across star systems. The universe is cosmopolitan, featuring various alien races, each with their own cultures and motivations. A major aspect of the setting includes the remnants of the Ancients, a powerful, ancient race whose technology far surpasses current civilizations, leaving behind ruins and artifacts scattered throughout the galaxy.

Core Mechanics and Rules

Traveller's core mechanics revolve around a 2D6 system, where players roll two six-sided dice and add modifiers based on skills and attributes to meet or exceed a target number, usually 8. Combat is tactical and can be lethal, with damage often resulting in a loss of ability scores. Character generation is a unique and defining feature, utilizing a life-path system. Players make career choices for their characters, determining their skills, experience, and background before the game even begins. This process can lead to characters with diverse histories and even the possibility of death during character creation, adding a layer of risk and realism. Resource management is also key, particularly for scenarios involving traders or mercenaries, where fuel, cargo, and finances are crucial considerations.

What Makes Traveller Unique

Several factors distinguish Traveller from other tabletop RPGs. The emphasis on non-heroic characters sets it apart; players often portray middle-aged veterans or ordinary individuals trying to make a living in a vast galaxy, rather than destined heroes.

The character generation system is another key differentiator, with its life-path approach creating characters with detailed backstories and potential flaws. The possibility of death during this phase is infamous. Unlike games focused on character level progression, Traveller emphasizes improving a character's circumstances through wealth, discoveries, and career advancement. Moreover, the game's gritty, hard sci-fi flavor, which downplays faster-than-light communication and emphasizes the limitations of interstellar travel, contributes to a more grounded and immersive experience. The focus is not just on skill but on achievements, discoveries, and wealth.

Target Audience and Player Experience

Traveller's target audience is players who enjoy science fiction, strategic decision-making, and character-driven narratives that are not necessarily focused on traditional heroic archetypes. The game appeals to those who appreciate a more realistic and less fantastical approach to space exploration and adventure. Players can expect to spend their time engaging in activities such as trading, exploring new worlds, managing resources, and navigating political and social complexities within the Third Imperium. The game loop often involves finding jobs, dealing with complications, and making tough choices, all while trying to survive and prosper in a challenging interstellar environment. While combat is a part, the focus is on making choices in career, handling trade routes, and ship management. Those who want a detailed system with star-spanning adventures, political intrigue, mercenary actions or scientific exploration are ideal players.

Traveller logo

What do players think?

The Traveller 2e by Mongoose is a sci-fi RPG game that has received mixed reviews. Users praised the game for its interesting character creation system, which is engaging and helps to root characters in the game. The game also encourages character differentiation with its skill-based system and has a strong focus on credits, which adds a layer of tension. However, some users found the game to be undermined by poor editing, art design, and formatting. The lack of an index was also criticized, as was the assumption that players would play as humans. The game was also criticized for omitting starship design, which was seen as a key part of the game. Some users also had issues with the quality of the physical copy of the game. Despite these criticisms, many users found the game to be enjoyable and a good addition to the sci-fi RPG genre.

Related TTRPG Games

Compare Traveller with other great ttrpg games.

Starfinder logo

Starfinder

Starfinder and Traveller both explore expansive sci-fi universes rich in exploration and interstellar travel, but they differ significantly in play style and mechanics; while Starfinder emphasizes a class-based system with tactical combat and innovative mechanics that promote a fast-paced, action-oriented experience, Traveller often leans towards sandbox-style gameplay that prioritizes character skills and a more fluid, narrative-driven approach. For example, Starfinder features a dynamic level-up system tied to character classes, while Traveller allows players to develop their characters through a lifepath system, creating depth through past experiences rather than fixed class abilities.

Eclipse Phase logo

Eclipse Phase

Eclipse Phase and Traveller both inhabit the realm of science fiction tabletop RPGs, featuring expansive universes where players explore themes related to technology and humanity's future. However, while Traveller emphasizes a structured, sandbox-style exploration with an emphasis on space travel and trade, Eclipse Phase leans into narrative-driven experiences focused on transhumanism, survival in a post-apocalyptic world, and investigative gameplay, with its unique mechanics like mind uploading and paranoia found in a cybernetic context. For example, Traveller uses skill checks and a character creation system that allows for randomness and diverse backgrounds, whereas Eclipse Phase employs modular character morphs and an emphasis on resource management in a world where characters can experience complex identity shifts.

Coriolis logo

Coriolis

Coriolis and Traveller both immerse players in expansive science fiction universes, emphasizing exploration and player-driven narratives. However, while Traveller focuses on a more traditional, rules-heavy approach to space travel and character development, often accommodating a wide variety of play styles, Coriolis leans into a narrative-driven, cinematic experience with a strong emphasis on cosmic horror and resource management, exemplified by its unique momentum system that enhances collaborative storytelling and tactical combat.

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