Coriolis Science Fiction; Space Opera; Environmental; Narrative-Driven; Exploration-Driven; Collaborative Worldbuilding; Resource Management

Coriolis is a science fiction tabletop roleplaying game set in the isolated Third Horizon, blending Arabian Nights aesthetics with interstellar exploration and political intrigue. Using the Year Zero Engine, it focuses on character customization, resource management (particularly ship-related costs), and tactical combat, offering a unique experience for players interested in exploration-driven gameplay and a rich, lore-heavy setting.

Theme and Setting

Coriolis is set in the Third Horizon, a remote cluster of star systems isolated from the rest of humanity after the Portal Wars. This setting is a melting pot of cultures, where the First Come colonists, worshipping the Icons, coexist with the newly arrived Zenithians, who pursue an imperialistic agenda. The game masterfully blends science fiction with Arabian Nights themes, creating a unique and evocative atmosphere. The central hub of the Third Horizon is the space station Coriolis, a beacon of trade, politics, and intrigue built from the remnants of the arkship Zenith. Players navigate this complex environment, encountering ancient ruins, powerful factions, and mysterious beings from the Dark Between the Stars, becoming entangled in political conflicts and shaping the destiny of the Horizon. The lore establishes a detailed backdrop, full of adventure possibilities across its thirty-six star systems, each location providing unique encounters and challenges.

Core Mechanics and Rules

Coriolis employs the Year Zero Engine, characterized by its straightforward, skill-based system. Characters have four attributes and a set of skills. To perform an action, players roll a number of six-sided dice equal to their attribute plus skill level. Success is determined by rolling at least one six. Additional sixes can grant bonus successes.

Combat is tactical, with characters having three actions per turn for movement, attacks, and defense. Ship combat utilizes similar skills, allowing all players to participate in various roles like captain, pilot, engineer, and gunner. Resource management is significant, particularly related to ship maintenance and fuel. A unique mechanic is the use of Darkness Points (DP), which the GM can spend to introduce complications and challenges. Players can 'pray to the Icons' for rerolls, granting the GM additional DP, creating a risk-reward system that adds tension and player agency to the game.

What Makes Coriolis Unique

Several elements distinguish Coriolis from other sci-fi RPGs. The setting's blend of science fiction and Arabian Nights mythology is a standout, creating a distinct cultural and aesthetic experience. The 'praying to the Icons' mechanic, while potentially sensitive for some players, offers a unique way to incorporate faith and risk-taking into gameplay. The game also emphasizes the importance of the player ship. Crews are encouraged to customize their ships which then become characters central to the campaign. Coriolis encourages players to define roles for their characters from the beginning, ensuring player engagement during both ground and ship-based adventures.

Target Audience and Player Experience

Coriolis appeals to players who enjoy exploration-driven narratives, character customization, and tactical combat within a rich, lore-heavy setting. The game is designed to be accessible, with relatively simple core mechanics, making it suitable for both experienced RPG players and newcomers. The setting is geared towards mature players who are invested in political intrigue, resource management, and faction dynamics. Some may find its religious themes off-putting. Players should also be aware that some key plot elements are developed more thoroughly in expansion books, which are more like additional chapters in a serialized epic, so Coriolis may not be ideal for players seeking complete setting independence from the core book alone. Overall, the player experience is characterized by a sense of adventure, intrigue, and the opportunity to shape the destiny of the Third Horizon.

Coriolis logo

What do players think?

Coriolis, a sci-fi/fantasy role-playing game (RPG) published by Free League and Modiphius, is highly praised for its unique setting, narrative, and mechanics. The game is described as 'Arabian Nights in space' and is appreciated for its detailed universe, including its religion and factions. The game's mechanics are considered easy to use and the Year Zero Engine is commended. However, some users found the rulebook poorly organized and felt that some elements of the world were mentioned but not explained. Despite these minor issues, users found the game to be a great choice for both beginners and experienced players, offering a change of scenery and a less complex RPG. The game is also appreciated for its flexibility, allowing users to create their own adventures. Overall, Coriolis is highly recommended for those looking for a space-faring science fiction game.

Related TTRPG Games

Compare Coriolis with other great ttrpg games.

Traveller logo

Traveller

Traveller and Coriolis both immerse players in expansive science fiction settings with interstellar travel and alien encounters; however, while Traveller emphasizes sandbox gameplay and detailed character customization through its intricate rules and resource management, Coriolis offers a narrative-driven experience heavily influenced by Arab-inspired aesthetics and themes, focusing more on storytelling and character relationships. For example, Traveller's character creation process can be complex and lengthy, consisting of multiple life path choices, whereas Coriolis features streamlined character creation that encourages collaborative storytelling from the outset.

Alien logo

Alien

Alien and Coriolis share a common foundation in science fiction themes and rich narrative worlds, but they differ significantly in play style and mechanics. While Alien emphasizes horror, survival, and tactical combat with a focus on team dynamics and high-stakes situations, Coriolis fosters a more exploration-driven experience with its emphasis on political intrigue and culture within a richly developed universe; for instance, Alien often relies on a suspenseful, gritty atmosphere where characters can die easily, whereas Coriolis encourages building relationships and navigating complex moral dilemmas.

Scum and Villainy logo

Scum and Villainy

Scum and Villainy and Coriolis both explore the vastness of space with a focus on narrative-driven gameplay, however, while Scum and Villainy emphasizes a pulpy, space-western aesthetic and encourages players to engage in heists and adventures as a team, Coriolis leans towards a more mystical and cultural exploration of its universe, with deeper themes of faith and the supernatural. For example, the mechanics in Scum and Villainy revolve around crew-based progression and conflict resolution through the Forged in the Dark system, while Coriolis utilizes a unique "darkness" mechanic to impact player decision-making and narrative outcomes based on the setting's mysterious forces.

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