Troika! is a rules-light, science-fantasy tabletop roleplaying game that emphasizes exploration, character customization, and collaborative worldbuilding within a uniquely weird and wondrous setting. Its New School Revolution (NSR) roots are evident in its focus on player agency and emergent storytelling, making it a refreshing alternative to more traditional RPGs.
Troika! plunges players into a cosmic multiverse filled with bizarre locales, dying gods, and peculiar inhabitants. The setting draws inspiration from New Wave fantasy and sci-fi works like Dying Earth and Viriconium, creating a world that feels both familiar and utterly alien. There are no extensive lore dumps; instead, the setting is revealed through items, spells, enemies, and character backgrounds, encouraging players to actively participate in shaping the world through their actions and interpretations. The game embraces British weirdness, offering a unique flavor that sets it apart from typical fantasy settings.
Troika! utilizes a simple, rules-light system built upon the foundations of Fighting Fantasy gamebooks. The core mechanic revolves around skills, which represent a character's abilities and are improved through play. Character creation is streamlined with a large number of unique backgrounds. Combat is made unpredictable by using a token-based initiative system where tokens, including an 'End Round' token, are drawn from a bag to determine turn order. Luck plays a significant role, decreasing as it's used. Weapon damage is determined by damage charts linked to a d6 roll, allowing diverse weapons.
Several aspects contribute to Troika!'s uniqueness. The character backgrounds are exceptionally evocative, instantly providing players with a sense of who their character is and how they might behave. For example, the 'Sorcerer of the College of Friends' background immediately conjures an image of a naive academic ill-prepared for the real world. The gameâs emphasis on player-driven exploration and the lack of rigid lore encourages collaborative worldbuilding. The innovative initiative system and damage charts also add layers of unpredictability and flavor to gameplay. The setting, a blend of science fantasy and British eccentricity, creates a truly distinctive experience. The overall 'rule of cool' approach prioritizes fun and creativity over strict adherence to rules.
Troika! appeals to players who enjoy rules-lite systems, OSR sensibilities, and weird fantasy settings. It's particularly well-suited for those seeking a game that encourages creativity, collaborative storytelling, and player agency. The game's accessibility makes it easy for new players to jump in, while its depth and strangeness provide plenty of opportunities for experienced roleplayers to explore and experiment. The player experience is characterized by a sense of wonder, unpredictability, and freedom, as they navigate the multiverse and shape its realities alongside their fellow travelers.
Troika! is highly praised for its unique, rules-lite system that offers a refreshing change from typical RPGs. The game is described as delightfully simple and absurd, with a touch of silliness that makes it a blast to play. The physical book is lauded for its quality, with the matte softness of its pages and the warmth of its colours adding to the overall experience. The art is described as fantastic and weird, setting the tone for the game. The character creation is quick and full of flavor, and the included adventure turns a mundane setting into a crazy quest. The writing is infused with a twist of Douglas Adams and Terry Pratchett, and the game is said to breathe life into every table it graces. Despite being a lethal system, it is highly recommended for those looking for a fresh gaming experience.
Compare Troika! with other great ttrpg games.
Knave and Troika! both belong to the Old-School Renaissance (OSR) movement and emphasize exploration and survival, yet they diverge significantly in play style and game mechanics: while Knave features a classless system with a tactical combat focus and streamlined rules that promote a gritty survival experience, Troika! offers a more whimsical and narrative-driven approach with its unique background systems and lighter mechanics. For example, Knave utilizes an initiative system that emphasizes player strategy in combat, whereas Troika! relies on a more abstract and fluid resolution system that encourages storytelling over tactical maneuvers.
Cairn and Troika! share a focus on exploration and character-driven narratives within fantastical settings, but they diverge in their play styles and mechanics; Cairn emphasizes survival and tactical combat with its class-based system, while Troika! leans towards a more eclectic and flexible character creation process that encourages whimsical and unpredictable storytelling. For example, in Cairn, players must carefully manage resources and health in a dark, survival-oriented adventure, whereas in Troika!, the game allows for a broader range of bizarre abilities and backgrounds that can lead to unexpected and often humorous outcomes.
Mothership and Troika! share thematic elements of exploration and survival within unique settings, yet they differ significantly in play style and mechanics; while Mothership emphasizes tactical combat and resource management in a gritty sci-fi horror environment, Troika! employs a more whimsical and narrative-driven approach, focusing on exploration and character eccentricities with a simpler, more fluid ruleset. For example, combat in Mothership is tactical and resource-intensive, often leading to high-stakes scenarios, whereas in Troika!, combat is more abstract, allowing for quirky resolutions and less emphasis on resource management.
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