The Wretched Horror; Dark; Psychological; Solo Play; Narrative-Driven; Survival

The Wretched is a solo tabletop roleplaying game by Chris Bissette, inspired by the film Alien, focusing on themes of isolation, resilience, and impending doom. Played with a deck of cards, a Jenga tower, and optional voice recording, it offers a unique narrative-driven experience. The game emphasizes the psychological horror and the struggle for survival against overwhelming odds, differing from traditional RPGs by focusing on a predetermined tragic outcome rather than victory. This report analyzes the game's themes, mechanics, unique aspects, and target audience based on several sources.

Theme and Setting

The Wretched plunges the player into a dark, psychological horror setting reminiscent of Alien. The player embodies the last surviving crew member of the salvage ship 'The Wretched,' adrift in space after a catastrophic engine failure and alien attack. The setting emphasizes isolation and despair, forcing the player to confront the brutality and incomprehensibility of their situation. Unlike games where survival is the primary goal, The Wretched frames the struggle against a backdrop of almost certain death. The game explores the human condition when faced with insurmountable odds, focusing on resilience, fear, and perseverance. The inspiration from John Carpenter and Nine Inch Nails underscores the dark, atmospheric nature of the game.

Core Mechanics and Rules

The core mechanics of The Wretched revolve around a unique combination of elements: a standard deck of playing cards, a six-sided die, and a tumbling block tower (similar to Jenga). Each card suit represents a different aspect of the survivor's predicament: Hearts for ship systems, Clubs for the crew, Diamonds for the ship's physical structure, and Spades for the alien creature.

Each 'day' in the game, the player rolls the d6, drawing that many cards and interpreting the prompts associated with each card. These prompts drive journal entries, detailing the survivor's actions and mental state. The Jenga tower represents the structural integrity of the ship; certain cards and actions require removing blocks, increasing the risk of collapse and signaling the inevitable end.

Kings signify the creature's victory (drawing all four ends the game), while the Ace of Hearts represents the distress beacon, with tokens representing the attempts to get it online. The game is not about winning but about telling a compelling story, steeped in dread and despair.

What Makes it Unique

The Wretched distinguishes itself through its solo play focus and narrative-driven gameplay. The game's central mechanic of a collapsing Jenga tower adds a physical element of tension, visually representing the ship's deteriorating state. The prompts provided by the playing cards create unpredictable scenarios and push players to explore the psychological impact of isolation and terror. Unlike many RPGs, The Wretched embraces a predetermined tragic ending, shifting the focus from achieving victory to crafting a meaningful narrative in the face of certain doom. The option of recording daily logs enhances immersion, adding an emotional layer often absent in tabletop games. Bissette designed the game to lie, giving the player the illusion that survival is possible, however, the player is doomed from the start.

Target Audience and Player Experience

The target audience for The Wretched includes players interested in solo roleplaying, narrative-driven experiences, and psychological horror. The game appeals to those who enjoy exploring themes of isolation, despair, and resilience. Player experience is characterized by a sense of dread, tension, and emotional vulnerability. The act of creating journal entries, whether written or recorded, allows players to delve into the character's psyche and grapple with the dire circumstances. The game creates a sense of connection to something or someone; the need to survive regardless of circumstance. While The Wretched is inspired by Alien, players who enjoy dark science fiction and survival themes will find the game engaging. The framework has inspired many other games using the system, which span all varieties of genres.

The Wretched logo

What do players think?

The users highly recommend the game, praising its immersive and tension-filled gameplay. They particularly enjoyed the use of a block tower, which they felt added to the suspense and overall experience. The game was also appreciated for its simplicity, with one user noting that it can be played digitally using free card and tumbling tower apps. The game's ability to evoke strong emotions and stress was also highlighted. Users also appreciated the game's journaling aspect, with one user stating that it brought the solo journaling experience to life. The game was also praised for its potential for content creation, with users creating playthrough review videos and expressing interest in using the game's music tracks for their YouTube channels.

Related TTRPG Games

Compare The Wretched with other great ttrpg games.

Ten Candles logo

Ten Candles

Ten Candles and The Wretched both explore themes of horror and survival, utilizing narrative-driven gameplay to immerse players in their respective dystopian worlds. However, while Ten Candles incorporates real-time mechanics and a shared resource management setup that heightens tension as players face impending doom, The Wretched uniquely emphasizes solo play and personal story development through its journaling system, creating a more introspective experience where individual characters grapple with their own challenges amidst a larger narrative backdrop.

Dread logo

Dread

Dread and The Wretched both explore tension and narrative-driven horror but differ significantly in their mechanics and play styles. While Dread utilizes a unique Jenga tower to create physical tension during cooperative storytelling, The Wretched employs a solo journaling format where players must manage their resources and make narrative decisions using dice, emphasizing individual struggle within a horror framework.

Trophy logo

Trophy

Trophy and The Wretched both explore themes of horror and despair through immersive storytelling, but while Trophy emphasizes collaborative worldbuilding and character-driven narratives in a more traditional tabletop RPG format, The Wretched employs a solo journaling system that uniquely intertwines personal reflection with survival mechanics, focusing on the player's solitary experience. For example, in Trophy, players collectively create a world before embarking on a shared journey, whereas in The Wretched, the player navigates their own journey alone, documenting their character's struggles and emotional state through a series of prompts and choices.

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