The Black Hack Fantasy; Dark Fantasy; Rules Lite; Old-School Renaissance (OSR); Collaborative Worldbuilding; Streamlined

The Black Hack is a rules-light, Old-School Renaissance (OSR) tabletop roleplaying game designed for fast-paced gameplay and collaborative worldbuilding. It emphasizes player agency and streamlined mechanics, drawing inspiration from classic fantasy RPGs while offering a unique and accessible experience. This report details the game's theme, mechanics, unique aspects, and target audience.

Theme and Setting

The Black Hack evokes a dark fantasy atmosphere, reminiscent of classic dungeon-crawling adventures. While the core rules don't prescribe a specific setting, it is designed to be easily adaptable to various fantasy worlds. The game encourages collaborative worldbuilding, empowering players and the Game Master (GM) to shape the narrative and environment together. The focus leans towards gritty realism and resource management, where survival is paramount and choices have meaningful consequences. The game embraces a sense of danger and uncertainty, common in OSR games.

Core Mechanics and Rules

The game utilizes a d20 roll-under mechanic for task resolution. Players roll a d20 and attempt to roll equal to or under their relevant ability score to succeed. This mechanic replaces traditional saving throws, streamlining gameplay. Combat is also player-facing: monsters do not roll to attack; instead, players roll under their Strength or Dexterity to avoid being hit.

Key Mechanics:

  • Simplified Character Creation: Characters are created quickly, choosing from four classic classes (Warrior, Cleric, Wizard, Thief) and a background that can provide advantage in certain situations.
  • Armor as Damage Reduction: Armor provides an armor pool of d6s. When hit, a player can 'break' a die to negate all damage. Broken dice can be repaired, but the system emphasizes resource management.
  • Usage Dice: Instead of tracking individual units of consumable items (like oil flasks), The Black Hack uses usage dice. When an item is used, the usage die is rolled. On a 1 or 2, the die is downgraded (e.g., d6 becomes d4). When it reaches d4 and is rolled again, the item is depleted.
  • Experience System: Characters gain experience for interesting events, not just combat or treasure. Leveling up requires 'carousing' in a settlement.

What Makes It Unique

Several elements distinguish The Black Hack from other OSR games:

  • Streamlined Rules: The rules are concise and easy to learn, facilitating quick gameplay and on-the-fly rulings.
  • Player-Facing Rolls: By shifting most of the dice rolling to the players, it speeds up the gameplay and gives the players agency.
  • Armor Pool System: This system provides a unique take on armor and emphasizes the degradation of equipment over time, impacting player decisions.
  • Usage Dice: A mechanic which streamlines resource management and creates tension around consumable items.
  • Focus on Improvisation: The game deliberately leaves room for GM and player creativity, encouraging improvisation and collaborative storytelling. The monster design also encourages GMs to create monsters on the fly, improvising traits based on random tables.
  • Compatibility: The Black Hack maintains compatibility with existing OSR modules.

Target Audience and Player Experience

The Black Hack is geared towards players who enjoy:

  • Rules-light systems: Players who prefer gameplay over complex rulesets.
  • OSR games: Fans of classic D&D and the OSR aesthetic.
  • Collaborative storytelling: Groups who enjoy contributing to the world and narrative.
  • Fast-paced gameplay: Those who want to jump into the action quickly.
  • Challenging and unpredictable adventures: Campaigns where survival is not guaranteed.

The player experience emphasizes agency, resourcefulness, and quick thinking. Characters may be tough to kill initially, but resources deplete and armor breaks, creating a sense of vulnerability. The GM is encouraged to be flexible and responsive, adapting to player choices and fostering a dynamic, unpredictable gaming environment.

The Black Hack logo

What do players think?

The Black Hack 2e is a popular game among users, with many praising its streamlined, simple, and hackable rules. It is seen as a modern take on old school D&D, with a mix of modern elements and old school feel. Users appreciate the game's straightforward rules, the random generators for dungeons, wilderness, encounters, and the simplified Encumbrance rules. However, some users criticize the game for its kitsch and tacky elements, particularly in the monster encounter tables. Some users also find the combat system to be too easy and overpowered, particularly for warriors, and feel that the game lacks longevity due to these issues. There are also technical issues raised, such as password-protected PDFs, broken links, and confusion about where to purchase physical copies. Some users also request a SFW version of the PDF for playing with younger audiences.

Related TTRPG Games

Compare The Black Hack with other great ttrpg games.

Knave logo

Knave

Knave and The Black Hack are both part of the Old-School Renaissance (OSR) movement, sharing an emphasis on streamlined mechanics and an exploration-driven ethos; however, while Knave features a classless system that encourages individual character customization and tactical survival, The Black Hack uses traditional classes with a focus on simplicity and quick resolution of actions. For example, Knave's emphasis on resource management and inventory-based play stands in contrast to The Black Hack's straightforward use of hit points and abilities, allowing for different pacing and player engagement styles.

Old-School Essentials logo

Old-School Essentials

Old-School Essentials and The Black Hack both embrace the Old-School Renaissance (OSR) ethos, focusing on streamlined gameplay and resource management, but they cater to different play styles; Old-School Essentials emphasizes classic fantasy exploration and class-based mechanics with a more traditional RPG structure, while The Black Hack offers a more narrative-centric approach with its innovative use of a "light" system that encourages improvisation and flexible storytelling. For example, while Old-School Essentials follows strict class abilities and spellcasting rules, The Black Hack simplifies spellcasting into a more fluid resource expenditure system that enhances creativity and spontaneity in gameplay.

Mothership logo

Mothership

Mothership and The Black Hack both embrace streamlined mechanics and a focus on player agency, but they diverge significantly in their thematic focus and play style; while Mothership emphasizes survival horror and resource management in a sci-fi setting, The Black Hack leans towards classic fantasy tropes with a more straightforward OSR (Old School Renaissance) approach. For example, in Mothership, players often utilize a unique stress mechanic that heightens tension and drives narrative, whereas The Black Hack features a simpler hit point system that prioritizes fast-paced combat and exploration.

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