Terry Pratchett's Discworld: Adventures in Ankh-Morpork, a tabletop roleplaying game by Modiphius Entertainment, aims to capture the humor, satire, and darkly entertaining fantasy of the Discworld series. Set primarily in the city of Ankh-Morpork, the game focuses on narrative-driven gameplay with a unique system that emphasizes traits and consequences over traditional stats. The target audience includes fans of the Discworld series and tabletop RPG enthusiasts looking for a less rules-heavy, more story-focused experience. Its success hinges on faithfully recreating the tone of the books and providing a system that encourages player creativity and 'shenanigans' while avoiding overly complex mechanics.
The game is steeped in the satirical fantasy world of Discworld, a flat planet balanced on the backs of four elephants standing on a giant turtle. Ankh-Morpork, a sprawling and corrupt city, serves as the primary location for adventures. The setting blends fantasy tropes with social commentary, humor, and absurdity, creating a unique atmosphere where anything can happen. The game aims to capture the spirit of the books, where humor and satire are integral parts of the world, and even serious events are often tinged with irony. The core concept revolves around 'Narrativium,' the story the world wants to tell, which the players actively disrupt as members of the Ankh-Morpork City Watch or other organizations.
The game utilizes a narrative-focused system where characters are defined by Traits rather than numerical stats. Tests are performed using these Traits to overcome challenges and thwart the 'Narrativium.' Consequences play a significant role, with the GM able to introduce complications and setbacks based on player actions. The quickstart rules offer a streamlined experience, focusing on scene-based gameplay and collaborative storytelling. Actions have realistic results that are to be determined by the GM. There are short adventures for the players to choose from, in order to immerse themselves in the setting of the books.
Several factors contribute to the game's uniqueness:
The game seems designed to encourage 'shenanigans,' allowing players to creatively bend the rules and exploit loopholes, a common element in Discworld stories. This is supported by the Narrativium concept and the emphasis on consequences, which provides a framework for GMs to manage player actions while maintaining the humorous tone.
The target audience includes fans of the Discworld series, tabletop RPG players seeking a more narrative-driven experience, and those who enjoy humorous and satirical settings. The game aims to provide a lighthearted and engaging experience, encouraging player creativity and collaboration. Players can expect to encounter familiar characters, locations, and events from the books, while also having the freedom to create their own stories within the Discworld universe. The expected player experience involves a blend of problem-solving, roleplaying, and humorous interactions, with a focus on disrupting the established order and embracing the absurd. While the previous GURPS Discworld was fun it did not capture the humor that the Modiphius version seems to be aiming for.
The game is a narrative-driven experience that emphasizes storytelling over complex mechanics, making it ideal for players who appreciate a light system based on trust between the GM and players. Fans of Terry Pratchett will likely enjoy its satirical fantasy theme, while those seeking darker or more structured gameplay may want to look elsewhere. The execution of the game is praised for its clear presentation and engaging worldbuilding, although the lack of hyperlinks in the book is noted as a minor drawback. Overall, the game serves as a litmus test for players' preferences, and its simple rules make it suitable for quick one-shots. Many reviewers recommend it, especially for those who enjoy Pratchett's style.
Compare Terry Pratchett's Discworld: Adventures in Ankh-Morpork with other great ttrpg games.
Knave and Terry Pratchett's Discworld: Adventures in Ankh-Morpork both immerse players in richly detailed fantasy worlds, but diverge significantly in play style and mechanics; while Knave emphasizes exploration, character customization, and streamlined rules typical of the Old-School Renaissance, Discworld: Adventures in Ankh-Morpork focuses on strategic gameplay and humor, with mechanics that highlight resource management and player interaction. For instance, Knave allows for simple character creation and advancement through unique item interaction, whereas Discworld relies on a board game-like structure where players compete for influence and control over the city.
Monster of the Week and Terry Pratchett's Discworld: Adventures in Ankh-Morpork both embrace rich, fantastical worlds filled with unique creatures and characters, emphasizing narrative-driven gameplay. However, while Monster of the Week focuses on supernatural horror and investigative storytelling through Powered by the Apocalypse mechanics, Discworld leans more towards humor and whimsical adventures, utilizing a more structured narrative framework that supports its satirical take on fantasy tropes; for example, Monster of the Week often involves players unraveling dark mysteries, whereas Discworld encourages humorous exploration of a vibrant city.
Both Urban Shadows and Terry Pratchett's Discworld: Adventures in Ankh-Morpork immerse players in richly detailed urban settings filled with fantastical creatures and complex political landscapes, yet they differ significantly in play style and mechanics. While Urban Shadows utilizes the narrative-driven, flexible structure of the Powered by the Apocalypse system to emphasize social intrigue and character customization in a darker tone, Discworld: Adventures in Ankh-Morpork leans towards a more structured board game format with lighthearted humor and competitive gameplay, focusing on strategy and resource management rather than narrative depth. For example, in Urban Shadows, character relationships and evolving narratives shape the gameplay experience, whereas in Discworld, the emphasis lies on accumulating influence and winning through strategic moves on the game board.
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