Tales from the Loop is a tabletop roleplaying game set in an alternate 1980s where advanced technology exists alongside everyday life, creating unique mysteries for players to solve. Players take on the roles of teenagers dealing with both mundane problems and extraordinary events tied to a massive particle accelerator known as the Loop. The game emphasizes narrative, exploration, and collaborative worldbuilding, offering a streamlined ruleset and a focus on character development and emotional engagement, targeting both younger and older audiences. The gameplay is designed to evoke a sense of nostalgia and wonder, reminiscent of classic science fiction films, while also exploring themes of childhood, responsibility, and the impact of technology on society.
Tales from the Loop plunges players into an alternate version of the 1980s, a world infused with advanced technology born from massive underground particle accelerators. These accelerators, known as 'the Loop,' are located in Sweden and Nevada, and serve as the focal point for the game's strange and wondrous mysteries. The setting blends the mundane with the extraordinary, where everyday life is juxtaposed with robots, magnetic vehicles, and remnants of failed scientific experiments. This creates a unique atmosphere of nostalgia and eerie wonder.
The game master is also given tools to create a Loop setting in their own hometown. This is accomplished through a step-by-step guide to help build out all areas of the setting, including NPC's and adventure plothooks.
Things from the Flood serves as a sequel campaign to Tales from the Loop, following the same setting but with the teenage characters being older and having access to more technology and options to explore.
Tales from the Loop employs a streamlined version of the Year Zero Engine. Character creation emphasizes storytelling and personal connection to the setting. Players choose character types like 'Bookworm,' 'Jock,' or 'Troublemaker,' assigning points to attributes and skills. A player will roll a pool of six-sided dice based on their attributes and skills, with each six rolled counting as a success. The game mechanics allow for strategic dice manipulation, and players can gain bonus dice through items, character backstory elements, or aid from their friends. Luck points can also be spent to reroll dice or to push a roll and gain a bonus.
The game handles failure by imposing conditions such as 'Scared' or 'Injured,' which negatively affect future rolls until the character takes time to recover.
It is really clear in the game that, while player characters may get hurt or could be in danger, they never die.
Character death is not a possibility. When characters turn 16, they retire from being player characters.
Several factors contribute to the uniqueness of Tales from the Loop:
Tales from the Loop is designed to appeal to a wide audience, including:
The player experience is described as emotional, fantastical, and realistic, creating a memorable and engaging gaming experience that focuses on a blend of childhood adventure and solving complex mysteries.
"Tales from the Loop" is highly praised for its exceptional artwork by Simon Stålenhag and thoughtful graphic design, creating an immersive experience reminiscent of 80s adventure films like "E.T." and "Stranger Things." Reviewers appreciate the rich world-building and the ease of gameplay mechanics that support storytelling and strategy. The game includes a set of four interlinked adventures, primarily set in a Swedish backdrop, which some feel is more developed than the American setting. However, a common critique is the game's design philosophy, where actions during the Mysteries lack lasting consequences, which can diminish excitement. Despite this, many find the game enjoyable for one-off sessions and recommend it for its unique blend of nostalgia and fantasy elements. Overall, it is seen as a fun and engaging role-playing game that captures the essence of childhood adventures.
Compare Tales from the Loop with other great ttrpg games.
Monster of the Week and Tales from the Loop both explore themes of adventure and mystery, featuring young characters confronting the unknown, yet diverge significantly in tone and mechanics; while Monster of the Week leans into horror and the supernatural with a focus on narrative-driven, team-based investigation using the Powered by the Apocalypse system, Tales from the Loop embraces a more nostalgic, whimsical atmosphere centered around childhood exploration and creativity, often encouraging collaborative storytelling without the overarching threat of danger found in the former. An example of their differences is that Monster of the Week utilizes character classes that define specific supernatural hunting roles, whereas Tales from the Loop uses generic character archetypes that allow for a broader range of imaginative interactions in its setting.
Neon City Overdrive and Tales from the Loop share a focus on narrative-driven gameplay and character-driven stories, both set in richly developed worlds; however, Neon City Overdrive embraces a darker, more cyberpunk aesthetic with skill-based mechanics and extensive character customization, while Tales from the Loop offers a more whimsical, nostalgic tone centered around the unique experiences of childhood. For example, in Neon City Overdrive, players may engage in high-stakes hacking and combat scenarios, whereas Tales from the Loop typically emphasizes exploration and problem-solving through imaginative interactions rather than direct conflict.
Both Vaesen and Tales from the Loop offer rich, narrative-driven experiences set in unique, atmospheric worlds, but while Tales from the Loop focuses on the nostalgic, whimsical exploration of childhood and the mysteries of technology in a 1980s setting, Vaesen centers around dark folklore and gothic horror with an emphasis on investigation and the supernatural. An example of their differences lies in play style: Vaesen utilizes a dice pool system for conflict resolution, promoting a more serious, collaborative approach to storytelling, whereas Tales from the Loop employs a simple dice mechanic that captures the playful and imaginative nature of youth adventures.
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