Savage Worlds Fantasy; Science Fiction; Cinematic; Universal; Streamlined; Character Customization; Team-Based

Savage Worlds is a fast, furious, and fun tabletop roleplaying game known for its streamlined mechanics, universal setting adaptability, and cinematic feel. It utilizes a point-buy character creation system, exploding dice, and a unique initiative system based on playing cards. Its focus on narrative and player agency makes it suitable for a wide range of players and genres, including fantasy, science fiction, and horror.

Theme and Setting

Savage Worlds distinguishes itself as a universal system, capable of handling virtually any genre or setting. From historical settings like Victorian London in Rippers to science fiction adventures in Slipstream, and fantasy worlds in Evernight, the core rules provide a flexible foundation. This adaptability is supported by various setting books and companions that offer genre-specific rules and content.

The system encourages a cinematic style of play, focusing on dramatic action and engaging storylines. The Plot Point Campaign structure, found in many Savage Settings, presents a main storyline alongside side-quests, mirroring the experience of role-playing video games and allowing players to explore the game world while influencing the narrative.

Core Mechanics and Rules

Character creation in Savage Worlds employs a point-buy system, where players allocate points to attributes (Agility, Smarts, Spirit, Strength, Vigor) and skills. Every character starts with a d4 in each attribute and core skill. Attributes and Skills are represented by different polyhedral dice, from d4 to d12, influencing the outcome of actions.

Combat and skill checks are resolved using dice rolls against a target number (TN) of 4, or in opposed rolls against another character's skill check. The Wild Die mechanic grants player characters and important NPCs (Wild Cards) an extra d6, allowing them to take the higher result of the trait die or wild die, increasing their chance of success.

A unique feature is the exploding dice mechanic, where rolling the highest possible number on a die allows the player to reroll and add to the total result. This applies to both trait and damage rolls, adding excitement and unpredictability to the game.

Initiative is determined by drawing cards from a standard deck, with higher cards acting first. Jokers provide significant advantages, allowing players to act at any time and granting bonuses to rolls.

Bennies are tokens used to reroll dice, reduce damage, or influence the story, rewarding good roleplaying and creative solutions.

What Makes It Unique

Savage Worlds stands out due to its streamlined rules and focus on Fast! Furious! Fun! The core mechanics are designed to minimize bookkeeping and maximize player engagement.

The universal nature of the system allows Game Masters to adapt it to various genres with relative ease, supported by a wealth of setting books and licensed content. The emphasis on player-driven narratives, customizable magic systems, and cinematic action sequences further distinguishes it from more traditional RPGs. The exploding dice and benny systems add layers of excitement and strategic decision-making to the gameplay experience. The multi-action rules allow for dynamic and complex turns, though with the risk of penalties if overextended.

Target Audience and Player Experience

Savage Worlds appeals to a broad audience, from experienced tabletop gamers to newcomers. Its simple rules and adaptable nature make it accessible to players of all levels. The focus on narrative and character customization allows for personalized and immersive gameplay.

The game fosters a team-based environment, encouraging collaboration and strategic thinking. The dynamic combat system and the use of bennies create opportunities for players to support each other and influence the outcome of encounters. Overall, Savage Worlds offers a cinematic and engaging player experience, emphasizing fun and excitement over strict realism.

Savage Worlds logo

What do players think?

The Savage Worlds Adventure Edition (SWADE) role-playing system is highly praised by users for its simplicity, flexibility, and ease of use. Users appreciate its balance of detail and simplicity, making it easy to understand and play without being overly complicated. The system's ability to handle a variety of settings, including RIFTs, is also commended. Users find the combat fun and balanced, and the magic system flexible and customizable. The system's PDF is also appreciated for being printer-friendly and well-edited. Users also appreciate the system's ability to accommodate a variety of settings, including officially supported ones like Deadlands, Pathfinder, and RIFTS. Some users have been playing Savage Worlds since the Deluxe Edition and find SWADE to be an improvement. The only minor issue mentioned is the need to convert supplements from the Deluxe Edition to the SWADE version.

Related TTRPG Games

Compare Savage Worlds with other great ttrpg games.

Dungeons and Dragons logo

Dungeons and Dragons

Dungeons and Dragons and Savage Worlds both offer rich storytelling and role-playing opportunities in fantasy settings, but they differ significantly in mechanics and play style; while Dungeons and Dragons emphasizes tactical combat and character classes, focusing on detailed character customization, Savage Worlds promotes fast-paced gameplay with its streamlined, rules-light approach, making it suitable for one-shots and a variety of genres. For example, character advancement in Dungeons and Dragons often involves intricate leveling and skill development, whereas Savage Worlds utilizes a system of "wild cards" and simple attribute checks that allows players to quickly engage with the action.

Pathfinder logo

Pathfinder

Pathfinder and Savage Worlds share elements of fantasy and character customization, but they differ significantly in play style and game mechanics—while Pathfinder employs a detailed, class-based system with tactical combat and extensive character options, Savage Worlds embraces a fast-paced, flexible approach with streamlined rules that facilitate quick resolution of actions and a focus on action-packed narrative. For example, combat in Pathfinder often involves intricate positioning and tactical planning, whereas Savage Worlds allows for quicker, cinematic encounters that emphasize improvisation and fluidity.

Dungeon World logo

Dungeon World

Dungeon World and Savage Worlds both embrace fantasy themes and collaborative storytelling, but they differ significantly in their game mechanics and play style. While Dungeon World, rooted in the Powered by the Apocalypse system, emphasizes narrative-driven gameplay and character development through choices and relationships, Savage Worlds focuses on a fast-paced, rules-light approach with a more tactical combat system. For example, in Dungeon World, player actions often rely on narrative consequences and character moves, while Savage Worlds employs a flexible but structured initiative system and a range of modular mechanics such as "Bennies" for rerolls.

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