Runecairn is a tabletop roleplaying game set in a bleak, post-Ragnarok Norse fantasy world, heavily inspired by the Dark Souls video game series and built upon the Cairn system. It emphasizes exploration, survival, and dynamic combat, typically designed for a Warden (GM) and a single Adventurer, but adaptable for multiple players. The game features streamlined rules, fast character creation, and a focus on player choice within a low-magic, old-school renaissance framework. Death is a core mechanic, with characters respawning at bonfires, creating a cycle of learning and adaptation.
Runecairn plunges players into a dark fantasy setting inspired by Norse mythology after Ragnarok. The world is a desolate landscape of shattered realms where civilization struggles to rebuild amidst the ruins. It embraces a bleak and unforgiving atmosphere where death is a common occurrence. The game captures the feel of the Viking Age, incorporating historically accurate items, equipment, and armor, with some fantasy elements. The magic and overall mechanics remain intentionally vague, prompting players to explore and shape their own interpretations of the world's mysteries, such as the cycle of death and rebirth tied to bonfires.
Runecairn's core mechanics are built upon the Cairn system, known for its streamlined approach. A key aspect is the absence of traditional 'to-hit' rolls, replaced by a damage mitigation system that prioritizes dynamic and reactive combat. This allows players to strategically respond to enemy attacks through dodges, parries, and magic shields. Character death isn't the end; Adventurers respawn at bonfires, echoing the Dark Souls experience. However, each death reduces the character's 'Vigour,' representing their descent towards becoming a mindless hollow. The game also incorporates 'Souls' as a form of currency, experience points, and treasure. Souls can be spent to improve abilities or traded with NPCs, but are lost upon death, adding risk to gameplay. The Runecairn Bestiary adds a large number of Norse fantasy monsters.
Runecairn stands out due to its blend of OSR principles, Dark Souls-inspired mechanics, and a Norse fantasy setting. Its death-and-rebirth cycle creates a unique gameplay loop, where failure becomes a learning opportunity. The game's design encourages player agency and creativity in combat. Runecairn implements weapon and item abilities, which add 'fatigue' to your inventory. Managing items and abilities is a process of risk versus reward. Furthermore, the game balances streamlined rules with character customization through classes like Warrior, Scout, Seer, and Skald, each tied to specific ability scores (Strength, Dexterity, Wits, and Spirit respectively).
The target audience for Runecairn includes players who enjoy dark fantasy, OSR games, and the challenge of Dark Souls. It's particularly appealing to those seeking a streamlined system with a focus on exploration, survival, and tactical combat. The game can be played in a traditional one-on-one format (Warden and Adventurer), or adapted for group play. The player experience centers around overcoming adversity through strategic decision-making and adapting to the unforgiving world. The frequent deaths can be frustrating, but also rewarding as players learn from their mistakes and progress further. Runecairn Wardensaga offers options for solo play as well.
The game Runecairn has received positive reviews from users, with one praising its awesome gameplay and lovely layout, and expressing eagerness to play it in 2022. Another user recommends the game for those seeking a moderately crunchy duo TRPG, fans of Souls games, or those interested in a stellar adaptation of video game mechanics to tabletop. The game's quality adaptation of Cairn to an apocalyptic Norse setting, with a focus on arms, armour, and combat, while maintaining the deadly and considered tone of its predecessor, was also highlighted.
Compare Runecairn with other great ttrpg games.
Cairn and Runecairn share a focus on exploration and survival in dark fantasy settings, both emphasizing tactical combat and story-driven gameplay. However, while Cairn features a class-based system allowing players to adopt specific roles, Runecairn diverges by integrating a more freeform approach to character development, enabling players to craft their abilities through rune combinations, leading to a unique play style that emphasizes flexibility over strict class mechanics.
ShadowDark and Runecairn both inhabit dark, fantastical realms filled with immersive storytelling and exploration, but they differ significantly in their play styles and mechanics: while ShadowDark emphasizes resource management and survival through a narrative-driven approach, Runecairn leans towards a more free-form, improvisational style that encourages collaborative world-building with a focus on player-driven narrative connections. For example, ShadowDark includes innovative mechanics like a "light" resource system where players must manage light sources strategically, whereas Runecairn allows players to shape the environment and events dynamically with less emphasis on resource constraints.
Mork Borg and Runecairn both immerse players in dark fantasy worlds filled with grim themes and innovative mechanics, yet they differ significantly in play style; while Mork Borg thrives on its narrative-driven and exploration-focused approach, emphasizing randomness and rapid character creation, Runecairn offers a more structured framework that prioritizes tactical combat and dungeon-crawling experiences. For example, in Mork Borg, character creation is quick and often lethal, leading to high turnover, whereas Runecairn encourages deeper character development and strategic planning through its more methodical game mechanics.
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