RECON Military; Dark; Tactical Combat; Streamlined; Survival; Character Customization

RECON is a military tabletop role-playing game (TTRPG) primarily set during the Vietnam War, although adaptable to other modern combat settings. Initially a wargame with role-playing elements, it evolved into a full RPG focusing on the gritty realities of military operations. Distinctive for its percentile-based mechanics and emphasis on realism, RECON caters to players seeking a challenging and immersive military experience.

Theme and Setting

RECON immerses players in the brutal realities of modern military conflict, most commonly the Vietnam War. The setting emphasizes tactical decision-making, resource management, and the psychological toll of warfare. While primarily associated with Vietnam, the game's flexible design allows adaptation to various modern war scenarios. The game focuses on the experiences of American soldiers, with opportunities to portray special operations forces like Army Special Forces, Navy SEALs, and Marine Force Recon. Scenarios often involve reconnaissance, raiding, sabotage, and search and rescue missions behind enemy lines.

Core Mechanics and Rules

RECON utilizes a percentile-based system (2d10) for determining success or failure in various actions. Character generation involves defining attributes like Strength, Agility, and Alertness, and selecting two military occupation specialties which dictate secondary skills. Combat is detailed, accounting for a wide array of weapons, vehicles, and environmental factors. A notable feature is the Random Encounters table, employed by the referee to generate terrain, villages, adversaries, and unexpected events, contributing to a dynamic and unpredictable play environment. The game emphasizes tactical decision-making, resource management, and the consequences of actions within a realistic military framework.

What Makes it Unique

RECON distinguishes itself through its blend of wargaming origins and RPG mechanics. Its detailed weapon statistics and focus on realistic military procedures set it apart from many other RPGs. The game's roots as a miniatures wargame influence its gameplay, offering a different feel than other Palladium games. The emphasis on readily created and expendable characters encourages players to embrace risk and tactical thinking, mirroring the high-stakes nature of combat operations. The inclusion of rules for handling post-war character development in later editions also adds a unique dimension to the game, exploring the long-term effects of conflict.

Target Audience and Player Experience

RECON is geared towards players who appreciate realistic and challenging military simulations in their role-playing experiences. The game's depth and complexity may appeal more to mature players with a strong interest in military history and tactics. Players can expect a gritty and immersive experience, where success depends on careful planning, teamwork, and adaptability. The game's focus on the consequences of war and the psychological impact on soldiers may not be for everyone, but it provides a unique and thought-provoking gaming experience for those interested in exploring these themes. Some may find its narrow focus limiting, while others will praise its definitive treatment of the subject matter.

RECON logo

What do players think?

The game is praised for its deep mechanics and variety of rules, particularly focusing on contemporary warfare and the Vietnam War, appealing to those who prefer narrative and abstract play over tactical maps. However, users express significant frustration with the PDF format, which is secured and lacks bookmarks, making navigation through its 220+ pages cumbersome. This has led some to consider downloading a pirated version just to access essential links. Additionally, one user reported an issue with a map being upside down in the PDF, which is problematic when using a Kindle. Despite these drawbacks, the game is recognized as a classic that deserves more attention.

Related TTRPG Games

Compare RECON with other great ttrpg games.

Cyberpunk 2020 logo

Cyberpunk 2020

Cyberpunk 2020 and RECON both immerse players in detailed, character-driven settings, but while Cyberpunk 2020 emphasizes complex character customization and tactical combat within a dystopian narrative framework, RECON focuses on military simulation and cooperative gameplay, often prioritizing realism in combat scenarios. For instance, character development in Cyberpunk 2020 is skill-based and narrative-driven, allowing players to craft their identities in a richly detailed cyberpunk world, whereas RECON typically involves predefined roles within structured missions that highlight teamwork and strategic planning over individual character arcs.

Monster of the Week logo

Monster of the Week

Monster of the Week and RECON both immerse players in adventure and exploration, yet they diverge significantly in their gameplay styles and mechanics. While Monster of the Week focuses on narrative-driven, team-based supernatural investigations utilizing the Powered by the Apocalypse system, RECON leans towards tactical combat and military strategy, emphasizing detailed character stats and mission planning in a more structured, rules-intensive format. For example, in Monster of the Week, character abilities are shaped by narrative choices, while in RECON, players meticulously manage resources and utilize grid-based tactics during engagements.

Delta Green logo

Delta Green

Delta Green and RECON both immerse players in high-stakes, tactical environments, but while Delta Green leans heavily into cosmic horror and psychological themes through investigation and resource management, RECON focuses on military operations and survival in a Vietnam War setting. For example, Delta Green utilizes a sanity mechanic to reflect characters' psychological deterioration in the face of cosmic threats, whereas RECON emphasizes realistic combat and mission-based objectives, requiring players to manage their team's tactical effectiveness and physical resources.

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