Old-School Essentials (OSE) is a tabletop roleplaying game designed to recreate the experience of classic 1980s fantasy RPGs, particularly Basic/Expert D&D. It emphasizes simple rules, ease of use, and compatibility with existing OSR (Old-School Renaissance) content. OSE aims to provide a streamlined, accessible entry point into the old-school style of play, focusing on exploration, improvisation, and player ingenuity.
Old-School Essentials plunges players into a classic dark fantasy world filled with dungeons, haunted forests, and perilous wilderness. The setting evokes a sense of danger and mystery, where survival depends on wit and resourcefulness. The game encourages exploration of the unknown, with a focus on uncovering lost treasures and ancient secrets. While the core rules don't prescribe a specific setting, the implied setting is heavily influenced by traditional fantasy tropes, allowing for easy adaptation of existing modules and campaigns.
OSE's core mechanics are rules-lite, prioritizing ease of play and improvisation. The game uses familiar dice rolls (d4, d6, d8, d10, d12, d20) and ability scores. Character creation is quick, allowing players to jump into the action with minimal preparation. Combat is straightforward and often deadly, emphasizing tactical decision-making. A key feature is its clear and concise presentation of the rules, using a "control panel" layout where related information is displayed on facing pages for easy reference. This design choice significantly reduces the need to flip through the book during gameplay. The system is designed to be easily modified, encouraging Game Masters to adapt the rules to their preferences.
Old-School Essentials distinguishes itself through its exceptional clarity and organization. While many OSR games aim to replicate older systems, OSE excels in its modern presentation, making it accessible to both newcomers and veterans of the genre. The game's compatibility with Basic/Expert D&D materials is a major selling point, providing access to a vast library of adventures and supplements. OSE is available in two main formats: the Classic Game Set (a boxed set of five books) and the Classic Fantasy Rules Tome (a single hardcover book), catering to different preferences. The streamlined rules and focus on usability have contributed to its popularity within the OSR community.
The target audience for Old-School Essentials includes both nostalgic gamers seeking to recapture the experience of classic RPGs and new players interested in exploring the OSR style. The game's rules-lite approach and emphasis on player agency appeal to those who enjoy improvisation and collaborative storytelling. The potential for character customization and the open-ended nature of the game world provide a rewarding player experience. OSE promotes a playstyle where player skill and clever tactics are more important than character optimization. Death is a real possibility, encouraging cautious exploration and creative problem-solving. It offers a fantasy experience where players delve into crypts, explore haunted forests, sail the high seas, and find treasures while unearthing secrets.
The reviews highlight Old School Essentials (OSE) as a great introduction to Advanced Dungeons and Dragons and other RPGs. It is praised for its familiarity, simplicity, and well-organized layout. Some users suggest it as the best way to play original B/X D&D due to its clean presentation of old and simple D&D rules. However, it does not attempt to fix design issues from the original version. The product is also appreciated for its modernized retroclone of the 1981 Molday Basic/Expert set, making it a great introductory rule set. Some users suggest the addition of low-level monsters and a print version to attract new players. Others recommend exploring other games like Basic Fantasy RPG unless one is particularly interested in OSE. The art and overall presentation are generally liked, although some find the art mediocre.
Compare Old-School Essentials with other great ttrpg games.
Knave and Old-School Essentials both belong to the Old-School Renaissance (OSR) movement, emphasizing exploration and a minimalist approach to gameplay, but they differ significantly in play style and mechanics; where Knave features a classless system that encourages player creativity and tactical combat, Old-School Essentials adheres to a class-based structure reminiscent of classic RPGs, offering a more structured progression system. An example of this difference is that in Knave, players create characters without predefined classes, allowing for unique abilities and diverse play styles, while in Old-School Essentials, classes dictate skills and progression, providing a more traditional RPG experience.
Cairn and Old-School Essentials both draw on classic tabletop RPG elements, emphasizing exploration and tactical combat, but they differ in play style and mechanics, with Cairn focusing on dark fantasy themes and a more narrative-driven approach, while Old-School Essentials stays true to the structured mechanics of traditional D&D. For example, Cairn utilizes simplified resource management and survival mechanics, promoting a more immersive atmosphere, whereas Old-School Essentials adheres to a more granular character progression system reflective of old-school gaming.
Dungeon World and Old-School Essentials both delve into fantasy realms but differ significantly in play style and mechanics, with Dungeon World emphasizing collaborative storytelling and a narrative-driven approach through the Powered by the Apocalypse system, while Old-School Essentials harks back to traditional role-playing with a focus on tactical gameplay and detailed mechanics reminiscent of early tabletop RPGs. For instance, Dungeon World employs a "move" system where player actions lead to narrative consequences, whereas Old-School Essentials relies on abstract combat mechanics and turn-based actions to resolve encounters.
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