Nobilis Fantasy; High-Fantasy; Dark; Narrative-Driven; Innovative Mechanics; Collaborative Worldbuilding; Character Customization

Nobilis is a narrative-driven, diceless tabletop roleplaying game where players assume the roles of Nobilis, sovereign beings embodying aspects of reality. Its themes encompass high fantasy, a touch of darkness, and collaborative worldbuilding. Nobilis stands out due to its unique mechanics, focusing on resource management and narrative consequence over random chance. This report examines the game's setting, mechanics, unique elements, and target audience to provide a comprehensive overview.

Theme and Setting

Nobilis is set on Earth, subtly divided into the Prosaic Earth (similar to our own) and the Mythic Earth, a realm where spirits inhabit all things. The Nobilis are humans (or sometimes other beings) empowered by cosmic Imperators to protect Estates, fundamental aspects of reality such as Time, Death, or even less conventional concepts like Cubes or Dogs. These Imperators are engaged in a cosmic war known as the Valde Bellum against the Excrucians, beings who seek to erase existence itself. The setting draws from Christian and Norse mythologies, adding original details and creating a world rich with symbolism. Each Familia, composed of an Imperator and their Nobilis, shares a Chancel, a personal demiplane shaped by the players. The social dynamics between Nobilis, as well as the political intrigues of factions like Heaven and Hell, add depth to the setting. Flowers serve as a sacred language within the game.

Core Mechanics and Rules

Nobilis distinguishes itself with its diceless system. Instead of relying on dice rolls, players manage Miracle Points to perform actions, called Miracles. These Miracle Points are tied to four attributes: Aspect (physical and mental prowess), Domain (control over their Estate), Realm (power within their Chancel), and Spirit (resistance to manipulation). Success is generally assured if Miracle Points are spent; the focus shifts to the consequences of actions. Character creation involves allocating points among these attributes and Gifts (special abilities). A key element is the collaborative creation of the Imperator and the Chancel, allowing players to shape the game's world and their relationship with the divine power they serve. Bonds and Afflictions also provide opportunities to regain Miracle Points when they become an inconvenience, emphasizing the narrative aspects of character limitations.

What Makes Nobilis Unique

Several aspects contribute to Nobilis's distinctiveness. Firstly, its diceless, resource-management system prioritizes narrative and consequence over chance. Players have significant narrative authority, collectively shaping the setting through their Imperator and Chancel. The game promotes collaborative worldbuilding and intricate character customization. The power level of the player characters is extremely high, almost god-like. Instead of asking if something can be done, the question is more about how to do it and what the repercussions will be. The dichotomy between Prosaic and Mythic Earth and the concept of Estates grant a unique flavor of urban fantasy. The open-ended nature of Estates allows for unparalleled player agency, with PCs defining what their Estate means within the game world. Moreover, the meta-narrative elements, such as the Excrucian threat and the politics of the divine hierarchy, enrich the gameplay experience.

Target Audience and Player Experience

Nobilis appeals to players who enjoy narrative-driven experiences, collaborative storytelling, and intricate character development. It is best suited for groups comfortable with abstract concepts and worldbuilding. The game's complexity and open-ended nature might be daunting for players accustomed to more structured, combat-focused systems. Some find the initial learning curve steep, but the freedom and creative possibilities are rewarding for those who persevere. While the game has a reputation for being difficult to play, many find that it rewards creativity and offers a unique roleplaying experience that is hard to find in other systems. Some find the setting too detailed or too abstract, but others appreciate the room for interpretation that it provides.

Nobilis logo

What do players think?

The reviews for the third edition of Nobilis highlight a mix of admiration and criticism. Many users appreciate the updated art and layout, describing it as visually stunning and more accessible, though some lament the shift from the previous editions' more sophisticated aesthetic. The writing is noted for its whimsical charm, but some feel it lacks the depth of earlier versions. The game mechanics have been significantly revamped, with new attributes and a stronger emphasis on character creation, which many reviewers find enhances gameplay. However, there are calls for more content, such as examples and background details, to fully realize the game's potential. Overall, while the new edition is praised for its improvements and creativity, it also faces scrutiny from long-time fans regarding its artistic direction and organizational structure.

Related TTRPG Games

Compare Nobilis with other great ttrpg games.

Monster of the Week logo

Monster of the Week

Both Monster of the Week and Nobilis explore themes of the supernatural and feature narrative-driven gameplay, but they differ significantly in play style and mechanics; Monster of the Week emphasizes collaborative investigation and horror elements in a more straightforward, team-oriented format, while Nobilis focuses on the intricate dynamics of god-like beings and their complex powers within a more abstract and philosophical narrative framework. For example, in Monster of the Week, players typically play as hunters facing various monsters in episodic scenarios, while in Nobilis, players take on the roles of divine beings manipulating reality itself, leading to more expansive and metaphysical storylines.

Kult: Divinity Lost logo

Kult: Divinity Lost

Kult: Divinity Lost and Nobilis both explore deep philosophical themes and the nature of reality, but they diverge significantly in play style and mechanics. While Kult: Divinity Lost emphasizes horror, psychological tension, and dark fantasy through narrative-driven gameplay and character customization in a modern, often disturbing setting, Nobilis offers a more abstract, mythic approach where players embody divine entities wielding cosmic powers to shape reality, leading to a focus on grand narrative and philosophical exploration over direct conflict. For example, whereas Kult: Divinity Lost relies on investigation and survival in a twisted world, Nobilis often involves players negotiating with their own powers and the intricate relationships within the metaphysical hierarchy of existence.

Urban Shadows logo

Urban Shadows

Both Urban Shadows and Nobilis explore the complexities of power dynamics and the interplay between supernatural beings and mortals, yet they differ significantly in their approach to mechanics and gameplay style. While Urban Shadows immerses players in a narrative-driven experience emphasizing political intrigue and social conflict through the Powered by the Apocalypse system, Nobilis leans towards a more mythic and grandiose storytelling model, focusing on divine powers and existential stakes through its unique mechanics. For example, in Urban Shadows, players often engage in collaborative storytelling within a gritty urban setting, whereas in Nobilis, players typically embody a single powerful entity among a pantheon, directing epic narratives on a cosmic scale.

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