Monsterhearts is a Powered by the Apocalypse (PbtA) tabletop roleplaying game focused on the turbulent lives of teenage monsters. It blends urban fantasy with dark, psychological themes, emphasizing narrative-driven gameplay, character customization, and collaborative worldbuilding. The game explores the challenges of adolescence through the lens of supernatural beings, creating a unique and often emotionally charged player experience. While it draws inspiration from various media, its emphasis on interpersonal drama and personal horror distinguishes it from more plot-driven games like Buffy the Vampire Slayer.
Monsterhearts is set against the backdrop of a fictional high school and its surrounding environment, collaboratively defined by the players during character creation. The setting is designed to foster stories about the messy lives of teenage monsters, exploring themes of adolescent angst, personal horror, and secret love triangles. The monster identity of each character is allegorical, mirroring the trials of growing up. Characters grapple with changing bodies, emerging sexuality, and the struggle for social power, all amplified by their supernatural natures. The game prompts players to draw connections between the monstrous and the mundane, revealing that sometimes the most terrifying things are not supernatural, but human.
As a PbtA game, Monsterhearts utilizes a narrative-driven system where players roll 2d6 plus a relevant stat (Hot, Cold, Volatile, or Dark) to determine the outcome of their actions. On a 10+, they succeed; on a 7-9, they succeed with a complication or hard choice; and on a 6 or less, the MC (Master of Ceremonies) makes a 'hard move,' introducing a problem or setback. A key mechanic is the use of 'strings,' representing social leverage characters have over one another. Strings can be spent to influence dice rolls, inflict conditions, or manipulate other characters by offering them experience points (XP) to comply. This system emphasizes player-to-player interaction and the consequences of social dynamics. The game also includes 'Darkest Self' mechanics, which trigger when things go wrong, exploring the darker aspects of each monster's nature.
Monsterhearts stands out due to its unflinching exploration of sexuality and queer content. Unlike many other RPGs, it allows any player to 'turn on' another character, reflecting the confusion and involuntary nature of teenage attraction. Each character also has a 'Sex Move,' defining what happens when they engage in sexual activity. This mechanic encourages players to explore sexuality in all its permutations, good and bad, healthy and unhealthy. This explicit focus on sexuality, combined with its emphasis on interpersonal drama and personal horror, differentiates it from other urban fantasy RPGs. The game intentionally minimizes GM prep, promoting a feral and emergent narrative shaped by player interactions rather than a predetermined plot.
Monsterhearts is geared towards players who enjoy narrative-driven, character-focused gameplay and are comfortable exploring potentially difficult themes such as dysfunctional relationships, teen sexuality, coercive power, and queer marginalization. The game's focus on interpersonal conflict and emotionally intimate moments may not appeal to players seeking traditional adventure or combat-heavy experiences. Players should be prepared to collaborate on worldbuilding, embrace melodrama, and engage with potentially uncomfortable content. The game fosters a unique player experience where the terror and confusion of adolescence are amplified through the lens of supernatural beings, offering a space for self-examination and exploration of identity.
Monsterhearts 2 is a role-playing game (RPG) that allows players to channel their creative energy into playing teenage monsters dealing with high school drama. The game is praised for its easy-to-understand rules, well-formatted character sheets, and the freedom it gives players to be whoever they want to be. The game is based on the Apocalypse World Engine and is described as being chaotic and prep-light. The community surrounding the game is also highly praised for being welcoming and inclusive. However, some users felt that the game's content is unnecessarily dark and edgy, and that it takes itself too seriously. The game's focus on inclusivity and consent is appreciated, but some users felt uncomfortable with the game's handling of abuse and trauma. The game's art and design received mixed reviews, with some users liking the layout and others finding the art lacking. Overall, the game is recommended for those looking for a unique and dramatic RPG experience.
Compare Monsterhearts with other great ttrpg games.
Monster of the Week and Monsterhearts both delve into supernatural themes and character-driven narratives, but they differ significantly in play style and mechanics: while Monster of the Week emphasizes cooperative investigation and episodic gameplay reminiscent of a monster-hunting TV show, Monsterhearts focuses on the personal and often tumultuous relationships of teenage monsters, exploring themes of identity and desire. For example, in Monster of the Week, players collaborate to face a singular monster per session, whereas in Monsterhearts, players engage in dramatic interactions that evolve over time, often leading to complex social dynamics and emotional conflicts.
Both Vampire: The Masquerade and Monsterhearts explore themes of identity and the complexities of supernatural relationships, often set within urban fantasy environments. However, Vampire: The Masquerade emphasizes political intrigue and social dynamics among vampire factions with a more structured gameplay focused on narrative depth, while Monsterhearts features a more fluid and intimate focus on teenage angst and personal relationships, with mechanics that encourage player-driven drama and emotional conflicts. For example, while Vampire: The Masquerade often involves players navigating the intricate web of vampiric society and its moral complexities, Monsterhearts revolves around teenage characters grappling with their monstrous transformations and the messy emotions that come with adolescence.
Urban Shadows and Monsterhearts both explore themes of personal relationships and emotional conflict within supernatural settings, emphasizing character-driven narratives and the intricacies of social intrigue. However, while Monsterhearts focuses on the tumultuous lives of teen monsters grappling with romance and identity through its more intimate and often melodramatic mechanics, Urban Shadows dives deeper into the complexities of power dynamics and political maneuvering within an urban fantasy context, using larger-scale world-building and faction mechanics to drive its narrative forward. For example, in Urban Shadows, players navigate city factions and the consequences of their choices in a way that emphasizes broader societal impacts, whereas, in Monsterhearts, character relationships are more personal and in-the-moment, reflecting the chaos of teenage emotions.
You've been added to the newsletter.
We will review your submission shortly, thanks for contributing!