Liminal Horror Horror; Dark; Psychological; Collaborative Worldbuilding; GM-less / Cooperative; Rules Lite

Liminal Horror is a rules-lite, survival-horror tabletop roleplaying game focused on modern cosmic horror and investigation. It emphasizes player choice and collaborative storytelling, setting it apart from other horror RPGs with its unique stress and fallout system. Designed for players who enjoy narrative-driven experiences and aren't afraid of delving into the weird and unknown, Liminal Horror distinguishes itself by rewarding players for engaging with the strange and dangerous, rather than punishing them through traditional sanity mechanics. The game's mechanics are streamlined, encouraging improvisation and GM rulings.

Theme and Setting

Liminal Horror plunges players into a modern setting steeped in cosmic horror. The game's title itself evokes the feeling of standing on the threshold of the unknown, a place of transition between the mundane and the terrifying. The setting is contemporary, allowing for easy integration with familiar locations and technologies, but beneath the surface lies a world of hidden horrors and ancient powers. Modules like The Mall and The Bureau exemplify this, placing supernatural threats within everyday environments like shopping malls and government agencies.

Liminal Horror is about normal individuals confronting extraordinary, often inexplicable, threats. The game leans into the inherent ambiguity of such encounters. The provided modules, such as The Bloom, blend familiar scenarios with dark twists, creating a unique and unsettling atmosphere. The core theme revolves around the characters' struggle for survival and sanity in the face of overwhelming cosmic forces.

Core Mechanics and Rules

Liminal Horror uses a rules-lite system inspired by OSR games like Cairn and Into the Odd. Character creation is streamlined, focusing on generating three core stats and developing a character background. Unlike many traditional RPGs, Liminal Horror foregoes skills, instead relying on stat checks (called 'saves') when characters face risky situations.

Combat is handled abstractly, with the outcome determined more by player strategy and GM rulings than by complex rules. Situational modifiers encourage players to think creatively and tactically. For instance, ambushing a monster from an elevated position with sniper rifles will yield a tangible advantage. A key element is the slot-based encumbrance system, forcing players to carefully consider the equipment they carry.

Magic is also present, but unlike traditional systems, Liminal Horror uses a keyword system to generate spells. These spells are open to interpretation and can have unpredictable effects, adding another layer of weirdness and danger to the game. A spell like "Rending Pyramid" requires players and the GM to collaborate on its exact function.

Unique Aspects

One of Liminal Horror's most distinctive features is its stress and fallout system. Instead of traditional sanity mechanics that lead to a downward spiral of mental instability, Liminal Horror uses fallout to represent the psychological corruption that occurs when characters are exposed to cosmic horrors. This can lead to both negative and positive outcomes, potentially boosting stats or granting access to forbidden knowledge. This unique system incentivizes players to actively seek out encounters with the strange and terrifying, creating a dynamic where characters walk a fine line between madness and enlightenment.

The game also eschews traditional character progression. There are no experience points or levels. Instead, characters grow and evolve through their interactions with the world, forming relationships, joining factions, and acquiring knowledge and power through relics and magic. The combination of stress, fallout, magic, and relics creates a gameplay loop where characters are constantly changing and adapting to the weirdness around them.

Target Audience and Player Experience

Liminal Horror is targeted toward players who enjoy narrative-driven, collaborative storytelling experiences with a focus on modern horror. It caters to those who prefer streamlined rules and GM rulings over complex mechanics and predefined character classes. The game is designed to encourage player agency and creativity, empowering them to make meaningful choices that shape the story and the world around them.

The player experience is intended to be unsettling and thought-provoking. Players should expect to encounter strange and dangerous situations, make difficult choices, and grapple with the psychological consequences of their actions. The open-ended nature of the game allows for a wide range of playstyles, from gritty survival horror to more fantastical cosmic adventures. Liminal Horror is not about winning, but rather about exploring the darkness and ambiguity of the liminal spaces between worlds.

Liminal Horror logo

What do players think?

The users found the Liminal Horror RPG system somewhat difficult to identify as the main rulebook due to unclear labeling and lack of page count. They suggested adding a clear statement on the product page to indicate that it contains all necessary rules. The users also shared their experience playing through the Plague of Frogs adventure using the Liminal Horror system. They used an online character generator and Microsoft Copilot as their solo engine. The adventure involved exploring sewers, encountering and defeating various creatures, discovering a suspicious clinic, and freeing a captive human. Despite some injuries, the characters managed to exit the sewers and recover. The users found the game enjoyable and encouraged others to try it.

Related TTRPG Games

Compare Liminal Horror with other great ttrpg games.

Monster of the Week logo

Monster of the Week

Both Monster of the Week and Liminal Horror delve into supernatural themes and mystery, but they diverge in gameplay mechanics and narrative focus; while Monster of the Week utilizes the Powered by the Apocalypse system for fast-paced, episodic adventures centered on monster hunting with a team-based approach, Liminal Horror leans more towards atmospheric, suspense-building gameplay with an emphasis on psychological tension and survival. For example, in Monster of the Week, players typically create characters with distinct abilities to confront monsters collaboratively, whereas in Liminal Horror, individual characters may face existential threats in a more solitary and introspective manner, frequently interacting with their psychological fears rather than relying on team synergy.

Call of Cthulhu logo

Call of Cthulhu

Call of Cthulhu and Liminal Horror both immerse players in atmospheric narratives filled with dread and uncertainty; however, while Call of Cthulhu emphasizes investigation and the psychological toll of cosmic horror through resource management and character sanity mechanics, Liminal Horror focuses on the mundane encroaching upon the uncanny through a more straightforward, collaborative storytelling approach that encourages group improvisation. For example, Call of Cthulhu often features complex scenarios requiring players to gather clues and develop strategies to survive, whereas Liminal Horror typically allows players to narrate their actions more freely in the context of surreal, often dreamlike settings.

Mothership logo

Mothership

Mothership and Liminal Horror both delve into the realm of fear and tension, but while Mothership emphasizes resource management and tactical combat within a science fiction setting, Liminal Horror leans more towards psychological unease and exploration of the uncanny in a modern or suburban context. For example, Mothership may involve players managing limited oxygen supplies while investigating a derelict starship, whereas Liminal Horror focuses on evoking dread through mysterious encounters and environmental storytelling without the resource constraints typical of survival mechanics.

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