Kingdom is a tabletop roleplaying game designed for collaborative storytelling and political intrigue. It allows players to collectively create and manage a community, facing difficult choices and exploring the consequences of their actions. This report will explore the game's themes, mechanics, unique aspects, and target audience.
Kingdom distinguishes itself with a strong emphasis on community and its evolution. Players collaboratively define the 'Kingdom,' which can represent any group or organization, from a wizarding school to a starship crew or even a pizza delivery service. The game centers around exploring what a community stands for and the critical decisions (Crossroads) that shape its identity. It's about the people within the community, their ideals, and how they navigate internal and external pressures. The setting is therefore highly flexible, adaptable to various genres and player preferences, ranging from serious political dramas to lighthearted comedic scenarios.
The core of Kingdom revolves around collaborative worldbuilding and decision-making. The game is GM-less, meaning all players contribute to the narrative and direction. Key mechanics involve the use of 'Crossroads,' which are critical junctures that force the Kingdom to make important choices. Players take on roles with specific functions, such as Perspective, Touchstone, and Power, influencing how these Crossroads are approached and resolved. Troubles accumulate over time, increasing the pressure on the Kingdom and leading to a climactic crisis. The Legacy edition introduces campaign-style play, allowing players to explore the long-term consequences of their decisions across multiple sessions.
Kingdom's uniqueness lies in its focus on collaborative storytelling and the absence of a traditional Game Master. The game encourages players to actively participate in shaping the narrative and the world. The 'Crossroads' mechanic drives the story forward, presenting meaningful choices with lasting consequences. The game is designed to be highly adaptable, suitable for various settings and play styles. Unlike many RPGs that focus on individual character development, Kingdom prioritizes the evolution and fate of the collective. The Legacy mode adds another layer of depth, enabling players to witness the long-term impact of their decisions on their Kingdom's history.
Kingdom is targeted toward players who enjoy collaborative storytelling, political intrigue, and worldbuilding. It is particularly appealing to groups who appreciate games with minimal preparation and a strong emphasis on narrative. The game offers a unique player experience centered around collective decision-making and exploration of community values. It's suitable for players who enjoy exploring complex themes and engaging in social interaction within a fictional setting. The game's flexibility makes it accessible to both experienced RPG players and newcomers looking for a more narrative-driven experience. Players should be comfortable with contributing to the story and sharing creative control.
The user has not yet reviewed or rated the product. They are curious about the differences between the first and second editions of the product, noting that the second edition has half as many pages but includes a legacy mode. They are questioning whether any rules or aspects have been removed in the second edition, or if the reduced page count is due to a restructuring of the presentation.
Compare Kingdom with other great ttrpg games.
Apocalypse World and Kingdom share a narrative-driven approach focused on exploration and survival in challenging settings, yet they differ significantly in play style and mechanics: while Apocalypse World emphasizes individual character arcs and gritty interactions within a harsh, post-apocalyptic world, Kingdom centers around collective world-building and governance, where players collaboratively create a community and navigate the responsibilities of leadership. For example, in Apocalypse World, gameplay often involves character-specific confrontations and decisions that reflect personal ambitions, whereas Kingdom encourages players to negotiate communal goals and the impact of their actions on the larger group dynamic.
Dungeon World and Kingdom both emphasize collaborative storytelling and player agency, yet they differ significantly in gameplay style: Dungeon World utilizes a class-based system with a focus on fantasy adventures and exploration-driven narratives, while Kingdom leans toward building and managing a community or realm through political and social dynamics. For example, in Dungeon World, players choose specific character classes with unique abilities, whereas in Kingdom, players create and develop a kingdom's structures and challenges collectively, often prioritizing the fate of the community over individual heroism.
Knave and Kingdom both emphasize player agency in narrative-driven gaming, yet they diverge in their play styles and mechanics: while Knave focuses on exploration and survival in a gritty fantasy world with classless character creation and tactical combat, Kingdom leans towards collaborative storytelling and community-building with a unique system for managing and evolving the kingdom. For example, in Knave, players might engage in tactical dungeon crawls, whereas in Kingdom, players work together to shape the narrative of their realm, dealing with larger political and social challenges.
You've been added to the newsletter.
We will review your submission shortly, thanks for contributing!