Into the Odd is a rules-light, New School Revolution (NSR) tabletop roleplaying game emphasizing exploration, player ingenuity, and a grim, industrial-fantasy setting. Its streamlined mechanics prioritize player choices and consequences over dice rolls, creating a fast-paced and deadly gaming experience. The game is designed to be easily accessible, quick to learn, and adaptable, making it suitable for both experienced roleplayers and newcomers seeking a different kind of fantasy adventure. The setting revolves around Bastion, a smoke-shrouded industrial hub surrounded by a world of cosmic horror and strange occurrences, ripe for exploration and discovery.
Into the Odd plunges players into a dark and strange industrial age setting reminiscent of a blend between Victorian London and cosmic horror. Bastion, the primary city, serves as a hub of industry and the last bastion of mankind, surrounded by dangerous and unexplored territories. The world is filled with lurking horrors, bizarre creatures, and the remnants of arcane technologies known as Arcana. Explorers venture into these uncharted lands seeking riches and powerful artifacts, facing constant threats and uncovering unsettling truths.
The game evokes a strong sense of dread and mystery. The world is not a safe or predictable place. Expeditions often lead to encounters with horrific creatures and mind-bending phenomena. The overall theme is one of survival and discovery in a world that is both wondrous and terrifying.
Into the Odd's core mechanics are exceptionally streamlined and rules-light. Character creation is remarkably fast, involving rolling for three ability scores (Strength, Dexterity, and Willpower) and hit points, followed by randomly determining starting equipment and a potential unique trait based on stat values. There are no skills or character classes, encouraging players to rely on their creativity and resourcefulness.
The game uses a simplified roll-under system for saves. Players roll a d20 and must roll equal to or under their relevant ability score to succeed. Combat is fast and deadly, with attacks always hitting. Damage is determined by the weapon used and is deducted from hit points. Once hit points are depleted, damage is applied to the Strength score. Taking Strength damage requires a Strength save to avoid critical injuries. A short rest restores Hit Points, while restoring ability score damage requires a full week of rest.
One of the most intriguing aspects of the game is its approach to challenges and traps. Instead of relying on perception checks, the game encourages GMs to present obstacles as 'Consequence or Danger' scenarios. Players are assumed to notice traps unless impaired, and the focus shifts to how they react and overcome the hazard. This promotes player agency and creative problem-solving.
Several factors contribute to Into the Odd's unique appeal:
These elements combine to create a distinctive and memorable gaming experience that sets Into the Odd apart from more traditional fantasy RPGs.
Into the Odd appeals to players who enjoy:
The player experience in Into the Odd is characterized by a sense of danger, wonder, and freedom. Players are encouraged to think creatively, take risks, and embrace the unpredictable nature of the game. The fast-paced combat and the constant threat of death keep players on their toes, while the intriguing setting and the powerful Arcana provide ample opportunities for adventure and discovery. The quick character creation allows for a high character turnover, which encourages experimentation and a focus on the overall story rather than individual character arcs. Some may find the lack of character customization initially off-putting, but this is quickly overcome by the need to use creativity to succeed.
Into the Odd is a simplified role-playing game (RPG) set in a surreal, industrial dystopia. The game is praised for its minimalist design, flexibility, and innovative ideas such as rolling damage in attacks. The game's setting, while light on detail, is evocative and supplemented by the artwork. The game is centered around characters exploring a vast network of tunnels, sewers, and ancient caverns beneath the city of Bastion, searching for magical artifacts known as Arcana. The game's rules are lightweight, with characters having only three statistics and damage being calculated simply. Character creation is quick and the game includes a variety of Arcana and random encounter tables. The game is designed for spontaneous play and dungeon exploration, with a focus on risk and reward. However, the game's bizarre setting and extremely simplified rules may not appeal to all players. Despite this, it has inspired a number of popular indie RPGs and is highly recommended for those seeking a unique, easy-to-play RPG.
Compare Into the Odd with other great ttrpg games.
Knave and Into the Odd share a common foundation in the Old-School Renaissance (OSR) movement, both embracing a minimalist approach and encouraging player creativity in classless character design and exploration-driven gameplay. However, while Knave emphasizes tactical combat and survival with a focus on resource management and a flexible approach to skills, Into the Odd leans towards a more streamlined and fast-paced system with a unique focus on quick resolution and special abilities, such as the incorporation of "Weird" powers, which distinctly influence the gameplay dynamic.
Electric Bastionland builds upon the foundations of Into the Odd by sharing its emphasis on exploration and character-driven narrative, while introducing a more expansive urban fantasy setting and rules that favor quick-play and dynamic storytelling. Whereas Into the Odd relies on a minimalistic ruleset focused on lethal combat and resource management, Electric Bastionland incorporates a more diverse range of character options and a greater emphasis on mystery and exploration, exemplified by its unique system for generating bizarre, memorable locations that invite player creativity.
Cairn draws inspiration from Into the Odd through its focus on exploration and survival within a dark fantasy setting, while emphasizing narrative-driven play and class-based mechanics. However, where Into the Odd leans towards a streamlined, rules-light approach that encourages improvisation, Cairn incorporates tactical combat and a more detailed survival system, allowing for a greater emphasis on player choice and character nuances during gameplay.
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