Fiasco Modern; Dark; Psychological; Narrative-Driven; GM-less / Cooperative; Social Intrigue; Quick-Play / One-Shot

Fiasco is a GM-less, narrative-driven tabletop roleplaying game designed for 3-5 players, emphasizing collaborative storytelling and dark, comedic outcomes. Inspired by films like Fargo and Blood Simple, Fiasco focuses on ordinary people with grand ambitions and poor impulse control, leading to disastrous situations. This report examines Fiasco's theme and setting, core mechanics, unique attributes, and target audience to understand its appeal as a quick-play, one-shot experience centered on social intrigue and psychological tension.

Theme and Setting

Fiasco distinguishes itself through its focus on cinematic tales of small-time capers gone wrong. The core theme revolves around the intersection of greed, fear, and lust, driving ordinary individuals to make disastrous decisions. The game encourages players to embrace the moment when something awful is about to happen.

Instead of a fixed setting, Fiasco utilizes 'playsets' that define the specific environment for each game. These playsets range from small-town America (Main Street) and the Wild West (Boomtown) to more unusual locales like an Antarctic research station (The Ice). A variety of expansion packs provides more playsets, such as Teen Angst, Unknown Monsters and Fiasco USA. Players also have access to numerous fan-made playsets. The playsets provide the relationships, needs, locations and objects that create the setting of each unique story.

Core Mechanics and Rules

Fiasco operates without a Game Master (GM), fostering a cooperative storytelling environment. Gameplay is structured around several phases:

  1. Setup: Players roll dice and use the results to establish relationships, needs, objects, and locations between their characters using elements defined by the chosen playset. Relationships are mandatory, whereas the other aspects are optional.
  2. Act One: Players take turns either establishing or resolving scenes. When establishing, the player sets the scene's context, but other players determine the outcome (good or bad). When resolving, other players define the scene, while the acting player determines the outcome. Dice are awarded based on the scene resolution.
  3. The Tilt: This pivotal event introduces a major complication or disaster, significantly altering the narrative's course. The Tilt is determined by dice rolls and a table of catastrophic elements. The player with the highest light dice and the player with the highest dark dice each roll unassigned dice and select one group on the tilt table. They then use the remaining dice to pick a specific tilt element from the other's chosen group.
  4. Act Two: Similar to Act One, but with the added element of the Tilt influencing scenes.
  5. The Aftermath: Players roll their accumulated dice to determine the ultimate fate of their characters, consulting the Aftermath table to determine the results. Players then narrate a final scene. The montage concludes the story.

The game has two main versions: a classic version using six-sided dice and index cards, and a card-based edition. The card-based edition replaces dice with playing cards, streamlining setup and gameplay. The card-based edition is designed to be faster, clocking in around 2 hours.

What Makes Fiasco Unique

Several factors contribute to Fiasco's distinct identity in the tabletop gaming landscape:

  • GM-less Gameplay: Removing the GM role encourages equal participation and shared ownership of the narrative.
  • Collaborative Storytelling: Players collectively craft the story, improvising and reacting to each other's contributions.
  • Focus on Disaster: Fiasco embraces the concept of plans going awry, leading to comedic and often tragic outcomes.
  • Playset System: The flexible playset system allows for diverse settings and themes, enhancing replayability.
  • Quick Play: Fiasco is designed for one-shot sessions, making it accessible for players with limited time.
  • Minimal Preparation: The game requires little to no advance preparation, enabling spontaneous gameplay.

Target Audience and Player Experience

Fiasco appeals to players who enjoy narrative-driven experiences, social interaction, and improvisational storytelling. It is well-suited for those seeking a break from traditional RPGs with complex rules and lengthy campaigns. Fiasco's emphasis on dark comedy and disastrous situations may particularly resonate with fans of Coen brothers films and similar works. Players who enjoy acting and writing tend to enjoy the improvisational aspects of the game.

The game may not suit all players. Some players may find the free-form nature and lack of structured mechanics overwhelming. However, the experience of creating a collaborative, chaotic story often results in memorable and hilarious moments. The game allows players a chance to actively reach for the moments they dread in most games. Praise for the game highlights its ingenuity and potential for creating uniquely engaging experiences.

Fiasco logo

What do players think?

Fiasco Classic is a highly recommended role-playing game that is fun, interesting, and well-designed. Users appreciate its rules-lite approach that encourages dramatic thinking over strict adherence to rules. The game is praised for its large number of playsets, created by both professionals and players, which provide hours of fun in various fictional settings. It is suitable for both new and experienced players, although newbies may find its open-endedness challenging. The game is also appreciated for its replayability, the ability to complete a game within a 2-hour timeframe, and its potential for creating memorable stories. It is also used as a tool to vet new players' ability to think creatively and handle the spotlight. The game files are noted to be excellent and flawless. The game is easy to learn and has an improvisational feel. Some users have found it to be a game-changer in their gaming experience. However, the enjoyment of the game is noted to depend on the group of people it is played with.

Related TTRPG Games

Compare Fiasco with other great ttrpg games.

Apocalypse World logo

Apocalypse World

Apocalypse World and Fiasco both emphasize narrative-driven gameplay and character interactions, yet they diverge significantly in play style and mechanics; while Apocalypse World immerses players in a post-apocalyptic setting with ongoing character development and survival themes through a structured yet flexible system powered by the Apocalypse mechanics, Fiasco focuses on crafting a single cinematic story about ambition gone awry, often within a single session, without character progression. For example, in Apocalypse World, players engage through moves that heavily leverage their individual playbooks and the evolving world state, whereas in Fiasco, the game is more about collaboratively building a narrative with pre-defined relationships and scenarios, culminating in a rapid resolution of character arcs.

Blades in the Dark logo

Blades in the Dark

Blades in the Dark and Fiasco both emphasize narrative-driven gameplay and character-driven stories, but they differ significantly in play style and game mechanics; while Blades in the Dark focuses on structured heists and teamwork within a dark fantasy setting, utilizing a more tactical approach to action and resource management, Fiasco centers around improvisational storytelling and character flaws, often leading to chaotic outcomes without a fixed structure. For example, in Blades in the Dark, players collaborate to execute a planned heist, making use of their unique skills and abilities, whereas in Fiasco, players create drama and tension through unpredictable interactions and consequences that emerge from their character's decisions.

Ten Candles logo

Ten Candles

Both Ten Candles and Fiasco prioritize narrative-driven gameplay and character-driven storytelling, yet they differ significantly in their play styles and mechanics. While Ten Candles employs real-time mechanics and resource management to create a tense atmosphere of survival in a horror setting, Fiasco focuses on collaborative storytelling and improvisation without a time constraint, emphasizing unpredictability and absurdity in a contemporary heist genre. For example, in Ten Candles, players must manage dwindling candles as both a resource and a narrative device, while in Fiasco, players build relationships and situations based on a randomly generated playset, fostering unique scenarios without the survival element.

Join Our Mailing List

Every week we send out a newsletter with last week's 10 best ttrpg games that have been added to the directory.

Error. Your form has not been submittedEmoji
This is what the server says:
There must be an @ at the beginning.
I will retry
Reply
We respect your privacy and take protecting it seriously.
Built on Unicorn Platform