Electric Bastionland is a tabletop roleplaying game designed by Chris McDowall, expanding upon the rules-lite system of Into the Odd. It plunges players into a bleak world defined by a failed past, colossal debt, and the desperate pursuit of treasure in the vast city of Bastion, the decaying Deep Country, or the strange Underground. The game emphasizes player agency, resource management, and collaborative worldbuilding, offering a unique OSR experience with a dark fantasy theme.
Electric Bastionland presents a dark fantasy setting, characterized by a sense of bleakness and decay. The primary location is Bastion, the only city that truly matters, a sprawling metropolis rife with corruption, strange inhabitants, and impenetrable bureaucracy. Outside of Bastion lies Deep Country, a rural landscape slowly rotting away, and the Underground, a series of impossible tunnels existing beneath time and space. This setting evokes a sense of desperation and emphasizes the characters' struggles against overwhelming odds, leaning heavily on the themes of survival and resource scarcity. The setting draws inspiration from works like the Gormenghast Trilogy, contributing to its distinctive atmosphere.
The core mechanics of Electric Bastionland are designed to be rules-lite, focusing on player decisions and Referee (Game Master) improvisation. It builds upon the Into the Odd system, simplifying RPG gameplay to its minimalist core. A key element is the failed career system, where characters begin with a predefined backstory of failure and crushing debt, adding depth and immediate motivation for treasure hunting. The game uses a straightforward resolution mechanic where players typically roll under their ability scores, emphasizing resource management and creative problem-solving over complex calculations. The rules fit on a single two-page spread, highlighting the game's accessibility and speed of play.
Electric Bastionland distinguishes itself through several key features. The failed careers are a defining element, instantly providing characters with a unique history and driving force, differentiating it from traditional character creation. The setting itself, with its blend of industrial decay, strange technology, and bizarre inhabitants, creates a distinctly odd and memorable experience. Resource management is crucial, forcing players to make difficult choices and prioritize survival. Furthermore, the game encourages collaborative worldbuilding, inviting players to contribute to the setting through their actions and choices. The debt mechanic provides a persistent, tangible motivation, pushing characters to engage with the world and seek solutions to their problems. The game's focus on simple rules and Referee improvisation allows for flexible and creative gameplay.
Electric Bastionland appeals to players who enjoy Old-School Renaissance (OSR) games with a focus on player agency and emergent storytelling. It's well-suited for those who appreciate rules-lite systems and a more improvisational style of play. The gameâs accessibility makes it suitable for both new and experienced RPG players, offering a quick and engaging experience. Players can expect a challenging and often unforgiving environment where resourcefulness and clever thinking are rewarded. The emphasis on shared storytelling and the Referee's ability to freely interpret the world around them creates a unique and engaging experience. Sessions are designed to be completed in 2-3 hours, making it ideal for one-shots and shorter campaigns.
Electric Bastionland is a highly praised RPG game that offers a unique, dystopian setting and a streamlined, accessible gameplay. The game is lauded for its concise and well-written rules, with combat being quick and deadly. The character creation is random and the game features a unique concept of failed careers and communal debt. The game also provides a wealth of resources for the person running the game, making it more accessible than other similar games. However, some players may find the lack of character progression and the difficulty in modifying the core ruleset to be drawbacks. The artwork is highly appreciated and is said to inspire game ideas. The game is recommended for those who enjoy a simplified, distilled RPG experience and is particularly suitable for beginners. Despite its simplicity, it offers a rich and evocative setting that can inspire interesting NPCs and situations.
Compare Electric Bastionland with other great ttrpg games.
Knave and Electric Bastionland both embrace a minimalist, old-school approach to tabletop RPGs, focusing on exploration and player agency. However, while Knave offers a classless system that emphasizes survival and tactical combat with streamlined mechanics, Electric Bastionland features a more structured setting with its unique, quirky environments and rich character archetypes that emphasize narrative-driven gameplay, distinctly favoring a less tactical, more imaginative style. For example, Knave encourages players to creatively use their skills in various situations, while Electric Bastionland leans into genre-blending and a plethora of bizarre encounters unique to its world.
Into the Odd and Electric Bastionland share a focus on exploration and resource management within a dark, fantasy setting, both embracing the New School Revolution (NSR) ethos with streamlined mechanics. However, they differ significantly in play style; while Into the Odd emphasizes quick play and immediate character action through its minimalistic rules, Electric Bastionland leans towards a more structured approach with character creation and a deeper focus on urban exploration, featuring a wider array of character options, such as the innovative "Bastion" environment for players to navigate through.
Mothership and Electric Bastionland both embrace themes of survival and exploration, but they diverge in play style and mechanics; while Mothership emphasizes resource management and tactical combat in a horror-infused sci-fi environment, Electric Bastionland focuses on open-world exploration and high-stakes adventure in a surreal urban setting. For example, Mothership utilizes a structured, horror-centric system that fosters tension and dread, whereas Electric Bastionland encourages a more improvisational approach, allowing players to create their own narratives in a less restrictive framework.
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