Draw Steel Fantasy; Dark Fantasy; Psychological; Innovative Mechanics; Tactical Combat; Character Customization; Collaborative Worldbuilding

Draw Steel is an upcoming tabletop RPG by MCDM Productions, aiming to provide a streamlined and dynamic fantasy experience. It emphasizes player agency and exciting combat, moving away from the perceived 'slog' of traditional RPGs. The game focuses on heroic action, strategic combat, and meaningful character choices. Key features include a tiered success system, heroic resources to power abilities, and a focus on narrative-driven gameplay rather than strict simulationism.

Theme and Setting

Draw Steel situates itself within a high fantasy milieu, reminiscent of medieval European settings. The game focuses less on gritty realism and more on creating an epic, heroic atmosphere. While dungeon crawls and wilderness exploration are possible, the core theme revolves around heroes confronting monsters and tyranny. The default setting is Vasloria, a region within the world of Orden, familiar to those who have engaged with MCDM's previous works. The setting is designed to support a wide array of stories, from local heroics to grand mercenary schemes. The game seems to want to let players run a story similar to what they already run but in a more straightforward manner.

Core Mechanics and Rules

The central mechanic in Draw Steel revolves around the Power Roll, using 2d10 plus a relevant characteristic. The total determines the outcome tier: Tier 1 (11 or lower), Tier 2 (12-16), and Tier 3 (17+). These tiers dictate the degree of success or failure, influencing damage, effects, and other outcomes. A key aspect is that attacks never miss; instead, the roll determines the severity of the hit. Characters gain heroic resources during play, which can be spent to unleash powerful class-specific abilities. Combat emphasizes positioning and tactical choices, encouraging players to think strategically about their actions and how they synergize with their party. 'Edges' and 'Banes' provide bonuses or penalties to rolls, with two edges bumping you up a tier in success. There is no AC in this system and instead enemies simply have more hit points to represent their threat.

What Makes It Unique

Several elements distinguish Draw Steel from other fantasy RPGs. The attack roll IS the damage roll feature streamlines combat and eliminates wasted turns. The tiered success system ensures that actions always have an impact, avoiding complete failures. The game aims to minimize the 'slog' often associated with resource management and complex calculations. The heroic resource system allows for increasing levels of power and dynamism as a fight progresses. Negotiation is also a key feature, allowing players to interact with NPCs through stats like Patience and Interest. The flexible class design and character customization options allows players to create distinct characters, even within the same class and ancestry.

Target Audience and Player Experience

Draw Steel targets players who enjoy dynamic, action-oriented combat and narrative-focused gameplay. It aims to appeal to those seeking a streamlined experience without sacrificing strategic depth. The game's mechanics are designed to keep players engaged between turns, encouraging them to think about their next move and how it relates to their party. The ability to negotiate with certain NPCs and engage in research & crafting suggests an audience that appreciates a blend of combat and social interaction. Testers and early reviewers have noted that it has a more approachable version of typical fantasy TTRPGs.

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Related TTRPG Games

Compare Draw Steel with other great ttrpg games.

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Knave

Knave and Draw Steel share a focus on character customization and exploration, appealing to players who enjoy a rules-lite approach rooted in old-school fantasy. However, while Knave emphasizes a dark fantasy setting with mechanics that encourage resource management and character survival, Draw Steel introduces more structured combat mechanics and a narrative-driven style, leading to a greater focus on collaborative storytelling. For example, in Knave, players can freely mix and match abilities and equipment to craft unique characters, whereas Draw Steel uses a more defined class and skill system to guide character development and interactions.

Apocalypse World logo

Apocalypse World

Apocalypse World and Draw Steel both emphasize narrative-driven gameplay and collaborative worldbuilding, yet they differ significantly in their play styles and mechanics; the former leverages the Powered by the Apocalypse system to create a bleak, post-apocalyptic setting rich in character-driven choices, while the latter focuses on fast-paced, tactical dueling through card-based mechanics. For example, in Apocalypse World, players collaboratively create their world and stories, whereas in Draw Steel, players engage in more structured, competitive encounters that challenge them through strategic card play.

Blades in the Dark logo

Blades in the Dark

Blades in the Dark and Draw Steel both explore themes of teamwork and strategic planning, but they diverge in play style and mechanics: while Blades in the Dark emphasizes narrative-driven heists with a focus on collaborative storytelling in a dark fantasy setting, Draw Steel leans more towards fast-paced, tactical combat and individual character growth. For example, in Blades in the Dark, players engage in elaborate planning sessions for their heists, relying on a broader narrative context, whereas Draw Steel often presents quick, turn-based encounters that prioritize immediate action over elaborate storytelling.

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