Death in Space Science Fiction; Cosmic Horror; Dark; Exploration-Driven; Survival; Resource Management; Tactical Combat

Death in Space is a tabletop roleplaying game that plunges players into a gritty, collapsing universe. It emphasizes survival, resource management, and exploration in a dark science fiction setting. The game distinguishes itself with lightweight rules, a focus on spacecraft customization, and the incorporation of cosmic horror elements through void mutations and corruption. It's geared towards players who enjoy tactical combat, scavenging, and creating their own narratives within a bleak, opportunity-filled environment.

Theme and Setting

Death in Space is set in the Tenebris system, a region within a collapsing universe struggling to recover from a devastating war over resources. Interplanetary governments have crumbled, leaving corporations unable to maintain interstellar society. This creates a blue-collar, grimy future where resources are scarce, and competition is fierce. The game is inspired by works like 2001: A Space Odyssey and Firefly, leaning into a more desperate and survival-focused tone compared to optimistic sci-fi. A key element is the constant static behind transmissions, hinting at the universe's decay and the encroachment of entropy. This environment emphasizes exploration, scavenging, and the constant need to do anything to survive.

Core Mechanics and Rules

The game employs lightweight rules intended for quick learning and easy use. Character creation is largely randomized, with four stats ranging from 0 to 3, influencing skill checks against a default difficulty number. Origins, backgrounds, traits, and allegiances provide narrative hooks rather than specific advantages. The core resolution mechanic involves rolling a d20 plus an ability score. The game also utilizes advantage and disadvantage, achieved by rolling two d20s and taking the better or worse result. Failed rolls generate Void Points, which can be spent for advantage, but overuse can trigger Void Corruption, manifesting as both beneficial mutations and detrimental effects. Combat uses elective initiative, with characters acting in an order they choose and rounds lasting about 10 seconds. The hub, either a space station or ship, is central to gameplay, requiring constant maintenance and upgrades achieved through scavenging spare parts.

What Makes it Unique

Several factors distinguish Death in Space from other tabletop RPGs. The game has a system for quick generation of player characters, spacecraft, and space stations. Customization is key with over 60 different modules available to personalize spacecraft or stations. The inclusion of cosmic mutations linked to Void Points adds a layer of unpredictable horror, providing unique abilities or debilitating conditions. The repair system focuses on collecting spare parts, emphasizing the setting's resource scarcity. Another unique narrative touch is the 'Death in Space' table, rolled upon a character's death, granting them a vision of their intended demise, subtly suggesting a disruption in the natural order.

Target Audience and Player Experience

Death in Space targets players who enjoy gritty science fiction, cosmic horror, and exploration-driven gameplay. The game appeals to those who appreciate resource management, tactical combat, and the freedom to create their own narratives in a bleak, opportunity-filled setting. The randomized elements and numerous tables enable GMs to run sessions with minimal pre-planning. The game's focus on survival and the constant need for resources cultivates a sense of desperation and encourages players to make difficult choices. While the core rules are simple to grasp, the game’s setting and themes are not always inviting for those completely new to RPGs. The grim tone and focus on decay might not appeal to players who prefer optimistic or heroic science fiction.

Death in Space logo

What do players think?

The game is highly recommended by users for its cool, dark, and gritty sci-fi atmosphere, excellent backstory, and unique artwork. It is described as a mix of space horror and dark comedy, with a great soundtrack. The game is compared to Mork Borg in space, but this is seen as a positive aspect. It is a rules-light, D20-based RPG with plenty of content to shape your campaign. The game is also praised for its style and tone, being compared to The Expanse, Mad Max, and Lovecraft. Users appreciate the amount of content packed into the game and believe it is worth the cost.

Related TTRPG Games

Compare Death in Space with other great ttrpg games.

Mothership logo

Mothership

Mothership and Death in Space both dive into the realms of sci-fi horror, yet they differ significantly in their approach to gameplay and mechanics. While Mothership emphasizes survival, resource management, and investigative narrative-driven experiences in a tactical combat setting, Death in Space leans towards a more sandbox-style gameplay that encourages exploration and a more open-ended narrative structure, exemplified by its broader focus on a decaying universe over specific survival horror scenarios.

Scum and Villainy logo

Scum and Villainy

Scum and Villainy and Death in Space both explore the vastness of space through narrative-driven adventures, but they differ significantly in tone and mechanics; while Scum and Villainy embraces a space-western and operatic style with a focus on team-based exploration and character-driven narratives using the Forged in the Dark system, Death in Space adopts a darker, survival horror approach with mechanics centered around resource scarcity and tension, emphasizing individual survival over group dynamics. For example, while Scum and Villainy encourages collaborative storytelling through crew interactions and missions, Death in Space often places characters in dire situations where maintaining personal survival and managing dwindling supplies are paramount.

Alien logo

Alien

Both Alien and Death in Space explore themes of survival and horror in a science fiction setting, emphasizing the fragility of life in hostile environments. However, Alien focuses on narrative-driven gameplay with tactical combat and a strong emphasis on investigation and teamwork, while Death in Space leans towards a more rules-light, exploration-driven style, where players may encounter a mix of existential themes and resource management, highlighting a greater sense of unpredictability in character fates. For example, Alien often includes the threat of a merciless alien creature pursuing the players, while Death in Space presents a more open-ended approach where players navigate through cosmic desolation and their personal dilemmas without a singular central antagonist.

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