Dead of Night is a 'rules-lite' tabletop roleplaying game designed for quick, narrative-driven horror experiences. It emphasizes classic horror tropes, character survival, and investigation, targeting players who enjoy campfire tales, slasher movies, and B-movie horror. The core mechanics revolve around opposed attribute pairs, Survival Points, and a unique Tension system, offering a customizable and replayable experience. It distinguishes itself through its focus on genre emulation, ease of play, and GM support, making it accessible for both new and experienced roleplayers looking for a fast-paced, thematic horror game.
Dead of Night focuses on recreating the atmosphere of classic horror films, campfire stories, and B-movie scares. The setting is typically modern, mirroring common horror movie locations such as small towns or isolated locales. The primary theme is survival against overwhelming odds, where players take on the roles of ordinary individuals facing terrifying antagonists, ranging from slasher villains and supernatural creatures to psychological threats. The game encourages the embrace of horror movie cliches, even rewarding players for enacting them.
The game mechanics and scenario suggestions aim to evoke a sense of dread and tension, often involving themes of isolation, paranoia, and the unknown. Scenarios are designed to be quickly adaptable and loosely structured, allowing for player-driven narratives within the horror genre framework.
Dead of Night employs a simple, rules-lite system designed for fast character creation and gameplay. Characters are defined by four opposed attribute pairs (e.g., Identify/Obscure, Pursue/Escape), with a limited number of points to allocate between each pair. Specializations can further define characters by enhancing specific abilities, although at the cost of reducing the attribute scores.
The game uses 2d10 for resolution, with players attempting to meet or exceed a target number. Conflict checks involve rolling against an opponent's attribute, adding an element of direct opposition. A unique rule prevents players from rolling dice consecutively in opposed checks, ensuring everyone at the table is involved. Combat is resolved through similar checks, with the loss of Survival Points indicating shock, injury, or loss of sanity.
Survival Points also function as a meta-game currency, allowing players to influence the narrative, reroll checks, or gain other advantages. The GM utilizes Tension points to control the scene, affecting dice rolls and introducing more intense elements. These mechanics are intended to be flexible and easily modified to suit different play styles and horror subgenres.
Dead of Night distinguishes itself from other horror RPGs through several key features:
The target audience for Dead of Night is broad, encompassing both seasoned roleplayers seeking a quick, rules-light horror experience and newcomers looking for an accessible entry point into the genre. The game is designed for players who enjoy collaborative storytelling and are familiar with horror movie tropes and clichés. The game caters to players who prefer narrative-driven gameplay over complex mechanics.
The player experience is intended to be tense, engaging, and often humorous. The emphasis on survival and player agency encourages strategic decision-making and creative problem-solving. The Survival Points and Tension systems provide players and the GM with tools to shape the narrative, creating a dynamic and unpredictable experience. While characters are not superhuman, players can influence events through clever use of resources and embracing the tropes of the genre.
The RPG game "Dead of Night" is highly recommended by users for its simplicity, versatility, and strong adherence to the horror genre. The game is praised for its rules-light system, making it easy to learn and ideal for short campaigns or one-shots. Users appreciate the game's focus on survival horror, with characters portrayed as real people struggling to survive rather than superhuman monster hunters. The game's mechanics, such as the use of Drama Points and tension points for structuring scenario pacing, are also well-received. However, some users pointed out that the "specialisations" mechanic could be better explained. The game is also praised for its potential for improvisation and its suitability for players with limited time for preparation. The game's PDF is noted to be clear and vibrant, with additional resources available for free download. Despite its simplicity, the game is described as easily hackable and relatively prepless. Overall, "Dead of Night" is highly recommended for horror gaming enthusiasts.
Compare Dead of Night with other great ttrpg games.
Monster of the Week and Dead of Night both delve into horror narratives with supernatural elements, but they differ significantly in their play styles and mechanics. While Monster of the Week emphasizes collaborative team-based storytelling within a framework driven by the Powered by the Apocalypse system, encouraging players to investigate and confront monsters in episodic sessions, Dead of Night focuses on individual survival with a more intense emphasis on horror and psychological tension, often resulting in a more fatalistic atmosphere where characters can die unexpectedly. For example, Monster of the Week allows players more agency to create their own characters with unique abilities in a shared narrative, whereas Dead of Night typically places characters in predetermined roles that highlight the element of chance and fate in survival scenarios.
Ten Candles and Dead of Night both delve into the horror genre, emphasizing narrative-driven gameplay and the fragility of survival, but they diverge significantly in their mechanics and play style. While Ten Candles uses real-time mechanics and dwindling resources as players narrate their characters' struggle against overwhelming darkness, Dead of Night focuses on a more traditional turn-based system that emphasizes player choice and interaction, allowing for deeper character development through an ongoing story rather than immediate survival challenges.
Both Call of Cthulhu and Dead of Night explore themes of horror, with a focus on survival and resource management, but they differ significantly in play style and mechanics: Call of Cthulhu emphasizes a narrative-driven, investigative approach steeped in Lovecraftian lore, where players often uncover horrors through careful exploration and deduction, while Dead of Night adopts a more action-oriented, fast-paced gameplay style that revolves around a group of characters facing imminent threats. For example, in Call of Cthulhu, players typically rely on skills, knowledge, and resource conservation to survive encounters with cosmic horrors, whereas in Dead of Night, the focus shifts to quick decision-making and immediate tactical responses to danger.
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