Daggerheart Fantasy; Dark Fantasy; Dark; Narrative-Driven; Character Customization; Tactical Combat; Collaborative Worldbuilding

Daggerheart is a fantasy tabletop roleplaying game by Darrington Press, designed for long-term campaign play with a focus on shared storytelling and character progression. It utilizes a unique Hope and Fear dice mechanic, along with a card-based system for character development. While offering deep customization and player agency, some critiques point to a potential imbalance in GM empowerment and a lack of specificity in certain rules.

Theme and Setting

Daggerheart is envisioned as a fantasy RPG centered around brave heroics in vibrant worlds collaboratively built by the gaming group. Long-term campaign play is a core design principle, with player choices directly shaping the world and overarching narrative. The setting is designed to encourage shared storytelling, where the game master asks questions of the players and builds the world, maps, adventures, and stories around their ideas and character backgrounds.

Core Mechanics and Rules

The core mechanic revolves around the Hope and Fear dice system, using two 12-sided dice. Players roll both dice to determine the outcome of actions. A higher Hope die results in a beneficial outcome and generates Hope points, which can be used to power future abilities. A higher Fear die grants Fear points to the game master, which can be used to complicate the narrative and challenge the players. This duality is central to the game's character-focused narratives. Character creation leverages a card system, with Ancestry and Community cards defining a character's background, while Subclass and Domain cards provide abilities and customization options as the character progresses. Combat is intended to be seamless with exploration, but some criticize the lack of defined initiative or turn structure, potentially leading to imbalances at the table.

What Makes It Unique

Daggerheart's uniqueness stems from its Hope and Fear mechanic, creating a dynamic tension in every roll. The card-based character progression system offers tangible and satisfying growth. The game emphasizes collaborative worldbuilding, giving players significant agency in shaping the setting. However, some reviewers argue that the mechanics skew heavily toward ensuring players almost never leave a roll with nothing, and that the GM does not have as many opportunities to challenge the players due to slower Fear accumulation.

Target Audience and Player Experience

Daggerheart seems targeted towards players who enjoy collaborative storytelling, character-driven narratives, and long-term campaigns. The game's design promotes player agency and shared worldbuilding, potentially appealing to those seeking a more involved role in shaping the game's universe. Resources are available for Game Masters of all experience levels. However, some argue the game might not be suitable for groups that prefer highly structured gameplay or those with players who struggle to participate actively. The lack of specificity in certain rules could require the GM to provide significant guidance.

Daggerheart logo

What do players think?

User reviews of the game reveal a mix of enthusiasm and disappointment. Many players appreciate the character creation rules, collaborative world-building, and the game's potential for storytelling, noting that it encourages player engagement with the narrative. However, significant criticism is directed at the game's mechanics, which are seen as overly complex and cluttered with excessive meta currencies and convoluted damage resolution systems. Reviewers express frustration with the lack of cohesion in the rules, the need for constant improvisation, and the punishing nature of the mechanics that can detract from the fun, especially for new players. While some see promise in the game's foundation and welcome the developers' responsiveness to feedback, others feel it suffers from an identity crisis, struggling to balance narrative and tactical elements. Overall, while the game has interesting ideas and a visually appealing presentation, many believe it requires substantial revisions to improve playability and coherence.

Related TTRPG Games

Compare Daggerheart with other great ttrpg games.

Knave logo

Knave

Knave and Daggerheart both embody elements of fantasy and character customization, but while Knave offers a rules lite, exploration-driven experience due to its Old-School Renaissance (OSR) roots, Daggerheart emphasizes a more narrative-driven approach with unique card-based mechanics that facilitate collaborative storytelling. For example, Knave allows players to create highly individualized characters through straightforward customization options, whereas Daggerheart uses a progressive deck-building mechanic to influence storytelling and combat outcomes.

Dungeon World logo

Dungeon World

Dungeon World and Daggerheart both embrace fantasy storytelling but differ significantly in gameplay mechanics and style. While Dungeon World utilizes the Powered by the Apocalypse framework to focus on collaborative worldbuilding and narrative-driven experiences, Daggerheart prioritizes tactical combat and structured character abilities, making it feel more like a traditional RPG in its approach to player actions and strategy; for example, in Dungeon World, a player's moves are often tied to narrative outcomes, whereas in Daggerheart, players engage in turn-based mechanisms with a greater emphasis on skill execution.

Alien logo

Alien

Both Alien and Daggerheart possess strong elements of teamwork and survival, with Alien emphasizing resource management and tactical combat in a bleak, horror-filled science fiction setting, while Daggerheart leans into high-fantasy themes featuring dynamic, narrative-driven gameplay. An example of their difference in play style is that Alien often focuses on the tension and unpredictability of survival against hostile aliens, while Daggerheart encourages character-driven storytelling and improvisation within a fantasy context.

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