Candela Obscura Dark Fantasy; Gothic; Dark; Narrative-Driven; Collaborative Worldbuilding; Investigation

Candela Obscura is a tabletop roleplaying game from Darrington Press, utilizing the Illuminated Worlds System. It distinguishes itself through its focus on investigative horror in a turn-of-the-century-inspired setting known as the Fairelands. While some critics find its mechanics barebones, others praise its accessibility for new RPG players and its emphasis on collaborative storytelling and unique character roles. The game centers around a secret society, Candela Obscura, dedicated to confronting occult horrors and maintaining the secrecy of magic.

Theme and Setting

Candela Obscura is set in the Fairelands, a turn-of-the-century-inspired world brimming with occult secrets and hidden dangers. The setting, particularly the city of Newfaire and the ruins of Oldfaire beneath it, draws inspiration from various sources, including Call of Cthulhu, Indiana Jones, and Twin Peaks. This creates a unique blend of gothic and dark fantasy elements. The game features impoverished shanty towns, trendy downtown areas, speakeasies, industrial factory districts, and mysterious rustic villages, offering a playground for diverse character concepts. The world hides darkness behind every corner. The ruins have a very SCP vibe, offering encounters.

Core Mechanics and Rules

Candela Obscura uses the Illuminated Worlds System, which revolves around 6-sided dice and narrative-driven gameplay. The mechanics are intentionally streamlined to facilitate storytelling and accessibility, especially for players new to tabletop RPGs. A key element is the use of 'Drive Points,' which players spend to enhance their rolls. Teamwork is encouraged as players often assist each other in rolls due to limited Drive Points. Each character role has a 'Gilded' ability, replacing a die with an optional one that replenishes Drive Points when used, incentivizing players to utilize their strengths. While the game emphasizes narrative over complex rules, some find the mechanics too barebones, lacking depth in areas like magic, scars, and character growth, with everything being done through Drive points.

What Makes it Unique

Candela Obscura stands out through its blend of accessible mechanics and focus on collaborative worldbuilding within a dark fantasy setting. The game distinguishes itself through its emphasis on narrative, arc-driven play. The game's setting offers numerous story opportunities. Its streamlined system makes it an excellent entry point for new players intimidated by more complex RPGs like Blades in the Dark or Dungeons & Dragons. The game encourages teamwork through its resource management, which is very different from other systems. Furthermore, its open-ended design allows for easy homebrewing and modification, enabling Game Masters to tailor the experience to their preferences without risking breaking the core gameplay. The unique roles, each with special abilities, contribute to distinct character identities and narrative opportunities.

Target Audience and Player Experience

Candela Obscura is aimed at players who appreciate narrative-driven experiences, collaborative storytelling, and investigative horror themes. It particularly appeals to those new to tabletop RPGs or who prefer simpler mechanics over complex rulesets. Players can expect to engage in investigations of strange occurrences, confront dangerous magic, and uncover secrets within the Fairelands. The game's emphasis on character roles and teamwork creates a dynamic player experience where collaboration and narrative contributions are highly valued. However, players seeking deep strategic gameplay or extensive monster lore might find the experience lacking unless the GM is prepared to add lots of custom content.

Candela Obscura logo

What do players think?

The game in question has received mixed reviews. One user praised the game's worldbuilding, describing the setting as alive and rich in lore, with numerous places of interest, organizations, and social structures. They also appreciated the game mechanics, particularly the consequences of actions, which emphasized the horror aspect of the game. They recommended the game for those interested in a horror game with a living world, streamlined system, and rich narrative experience. However, they did not recommend it for those seeking a dice-focused or mechanics-focused game. Another user enjoyed the setting but criticized the game mechanics as incomplete, particularly the lack of a system for enemies to act on their own and the absence of a method to calculate damage. They also disliked the game's reliance on player input for the GM to do anything. They suggested that the game could be difficult for new and inexperienced GMs and that the lack of a recovery mechanism for characters after incurring too much damage was counterproductive. The third user described the game as an incomplete mess, criticizing the combat system, damage handling, and the game's focus on storytelling, which they felt robbed characters of agency. They also found the setting boring and disliked the game's lecturing tone. They recommended other games for those interested in investigative occult horror.

Related TTRPG Games

Compare Candela Obscura with other great ttrpg games.

Monster of the Week logo

Monster of the Week

Monster of the Week and Candela Obscura share thematic elements of horror and the supernatural, emphasizing narrative-driven gameplay and investigation, yet they differ in play style and mechanics; while Monster of the Week utilizes the Powered by the Apocalypse system to focus on episodic monster-hunting adventures with character archetypes, Candela Obscura leans into a more cinematic and collaborative approach, allowing players to generate stories through a shared setting that is more fluid and improvisational. For instance, Candela Obscura shifts the spotlight between players more frequently to build tension and depth, contrasting with Monster of the Week's player-driven, mission-focused episodic gameplay.

Delta Green logo

Delta Green

Delta Green and Candela Obscura both explore themes of horror and investigation within a supernatural framework, yet they differ significantly in play style and game mechanics. While Delta Green emphasizes a dark, modern setting with a focus on psychological tension and team-based strategies, Candela Obscura offers a more narrative-driven approach, often utilizing flexible storytelling mechanics and individual character motivations; for example, Candela Obscura encourages improvisation and collaborative world-building, in contrast to the structured investigative missions typical of Delta Green.

Call of Cthulhu logo

Call of Cthulhu

Call of Cthulhu and Candela Obscura both delve into themes of the cosmic unknown and horror, emphasizing narrative-driven encounters and the investigation of mysterious phenomena. However, while Call of Cthulhu relies heavily on resource management and the survival of characters amidst overwhelming dread, Candela Obscura adopts a more adaptable and collaborative storytelling approach, encouraging players to build the narrative together without the looming threat of permanent character loss, allowing for a dynamic and flexible game experience.

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