Alien Science Fiction; Horror; Bleak; Survival; Resource Management; Tactical Combat; Team-Based

The Alien tabletop roleplaying game, published by Free League Publishing, plunges players into a universe of corporate greed, cosmic horror, and desperate survival. It utilizes the Year Zero Engine, modified to emphasize the themes of the Alien franchise. The game offers two distinct playstyles: Cinematic for one-shot, high-stakes scenarios, and Campaign for longer, sandbox-style exploration. The setting is a bleak 2183, fraught with corporate espionage and emerging alien threats, where players are expendable and survival is paramount.

Theme and Setting

The Alien RPG masterfully captures the bleak, sci-fi horror of the film franchise. The setting is the year 2183, a time of heightened tensions between corporations and governments, and the aftermath of catastrophic events like the destruction of Hadley's Hope. Space is portrayed as vast, dark, and inherently hostile, filled with cosmic dangers and corporate conspiracies. The core themes revolve around survival, resource management, body horror, and the expendability of human life. Players navigate a universe where corporations like Weyland-Yutani prioritize profit over human well-being, and the unknown horrors of space are ever-present. The game successfully translates the feeling of dread and the unknown into a tabletop experience.

Core Mechanics and Rules

The game employs a modified version of the Year Zero Engine, emphasizing horror and action in space. Actions are resolved by rolling six-sided dice; successes are achieved by rolling at least one six. Difficulty influences the number of dice rolled, making success more challenging. A key mechanic is the Stress system, which feeds into character actions. Accumulated stress can lead to panic and impact decision-making, mirroring the psychological toll of facing terrifying situations.

The game offers two primary modes of play:

  • Cinematic Play: Pre-made scenarios designed for one-shot sessions, emphasizing high stakes and a high mortality rate.
  • Campaign Play: Longer-term play with persistent characters, allowing for sandbox exploration of the Alien universe.

Combat is intended to be a last resort, as xenomorphs are deadly and can easily overwhelm unprepared characters. Resource management is crucial, forcing players to make difficult choices about how to allocate scarce supplies. The ruleset is designed to be simple to understand yet creates ample opportunities for engaging roleplay.

What Makes It Unique

Several elements contribute to the uniqueness of the Alien RPG. The Stress mechanic is a standout feature, enhancing tension and reflecting the mental and emotional strain of confronting cosmic horrors. The dual play modes (Cinematic and Campaign) offer flexibility for different playstyles and time commitments. The game's focus on survival horror, rather than straightforward combat, distinguishes it from many other sci-fi RPGs. The Alien RPG emphasizes the vulnerability of the player characters, ensuring they are not at the top of the food chain, reinforcing the terror of the unknown.

Target Audience and Player Experience

The Alien RPG appeals to players who enjoy science fiction horror, tactical combat, and team-based gameplay. The target audience includes fans of the Alien franchise, as well as those seeking a tense and challenging roleplaying experience. Some have described their experience as being more akin to playing an interactive board game instead of a traditional rpg. The game is also praised for being approachable for new game masters. Players can expect a bleak and unforgiving environment where resource management and strategic decision-making are essential for survival. The game encourages players to think creatively and work together, as teamwork is often the only way to overcome the overwhelming odds. While some might find the focus on mechanics more than roleplay a negative, others have stated that it still lends itself to plenty of funny and enjoyable moments. The general consensus is that the game is both terrifying and fun.

Alien logo

What do players think?

The Alien RPG book is highly praised for its high-quality design, easy-to-read format, and its successful capture of the Alien universe's atmosphere. Users appreciate the incorporation of various Alien media, including films, books, and comics, into the book's content. The rules are considered easy to understand, allowing for quick gameplay. The book is also appreciated for its novelty and uniqueness, offering new ideas instead of rehashing old systems. However, there are some technical issues with the PDF version, such as lack of internal hyperlinks and problems with bookmarking. Some users also found the PDF's black background problematic as it consumes a lot of printer ink. Despite these issues, the book is highly recommended for fans of the Alien franchise and role-playing games.

Related TTRPG Games

Compare Alien with other great ttrpg games.

Mothership logo

Mothership

Mothership draws heavily on the themes of cosmic horror and survival found in Alien, featuring similarly oppressive atmospheres and the imminent threat of alien encounters. However, while Alien emphasizes dramatic character arcs and structured storytelling, Mothership leans into more open-ended, narrative-driven gameplay with a focus on resource management and tactical combat, allowing players greater freedom to explore and affect the outcome of their adventures; for example, in Mothership, player characters can face multiple alien encounters in a single session, whereas Alien tends to build tension over a longer narrative arc culminating in a climactic confrontation.

Delta Green logo

Delta Green

Delta Green and Alien both explore themes of cosmic horror and the fragility of humanity when confronted with incomprehensible horrors, but while Alien emphasizes cinematic, survival-based gameplay where characters face relentless threats, Delta Green offers a rules-lite, investigative approach that focuses on psychological horror and the gradual unraveling of sanity in a modern setting. For example, in Delta Green, players often engage in delicate planning and gathering information in a team-based format, contrasting with the more action-oriented survival tactics seen in Alien as characters flee from or confront terrifying creatures in a confined environment.

Call of Cthulhu logo

Call of Cthulhu

Both Call of Cthulhu and Alien share a foundation in cosmic horror, exploring themes of existential dread and the insignificance of humanity in the face of the unknown. However, while Call of Cthulhu emphasizes narrative-driven investigation and resource management in a slower-paced, creeping horror setting, Alien focuses on fast-paced survival mechanics and tension-filled encounters, where the threat is immediate and ever-present. For example, in Call of Cthulhu, players often engage in extensive investigative work and role-play to uncover mysteries, whereas in Alien, players must make quick tactical decisions to escape from the relentless xenomorph threat.

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