Against the Wind Fantasy; Dark; Psychological; Narrative-Driven; Survival; Exploration-Driven

Against the Wind is a solo/cooperative tabletop roleplaying game set in a dark fantasy world defined by harsh winds and a subtle fairy-tale ambiance. It emphasizes exploration, survival, and narrative-driven gameplay, blending traditional RPG elements with modern mechanics. The game utilizes a streamlined resolution system and focuses on player-driven worldbuilding, making it accessible to both newcomers and experienced roleplayers. It distinguishes itself through its evocative theme, procedurally generated content, and focus on creating unique character stories within a challenging environment.

Theme and Setting

Against the Wind immerses players in a world shaped by relentless winds and biting cold, creating a sense of perseverance against overwhelming odds. The setting is a blend of dark fantasy and subtle fairy tale, with elements of survival and exploration. This combination establishes an atmosphere ripe for psychological narratives and character-driven stories, where the environment itself becomes a significant antagonist. The game emphasizes forging your path in a land where the gales shape not just the landscape, but the spirit of its inhabitants.

Core Mechanics and Rules

The core of Against the Wind revolves around a single resolution mechanic using two six-sided dice (2d6). Players succeed on a roll of 10 or higher. If the roll is below 10, players can spend resources or leverage character traits to improve their chances. Resources like Vigor, Resolve, and Essence are spent and replenished throughout the game, representing the character's physical and mental state. Character traits, inspired by Aspects from the Fate system, provide narrative advantages. Challenges are resolved through a procedural system using Maneuver and Endurance scores, creating dynamic interactions with monsters, people, and the environment. Map-making is also procedural, with dice rolls determining landmasses and coastlines.

What Makes It Unique

Against the Wind distinguishes itself through several key features. Its solo/co-op design eliminates the need for a game master, with game procedures guiding players through their adventures. The game emphasizes player-driven worldbuilding, with rules for drawing maps and discovering the world organically. The system includes a multitude of random tables (over 60) for creating locations, challenges, characters and more. The blend of classic fantasy adventure elements with modern, story-driven mechanics creates a unique and accessible experience. The art style, drawing inspiration from classic fairy tale illustrations, particularly those of Kay Nielsen, enhances the game's immersive atmosphere.

One player described Against the Wind as feeling "like what an official version of solo Dungeon World might be like,", highlighting its robust procedural system for solo play.

Target Audience and Player Experience

Against the Wind appeals to players who enjoy narrative-driven, exploration-focused, and psychologically engaging gameplay. Its solo/co-op nature makes it accessible to players who prefer gaming alone or in small groups. The game's dark fantasy theme and survival elements attract those interested in challenging and immersive experiences. The procedural generation and random tables offer a high degree of replayability. Based on player reviews and comments, the game fosters a sense of discovery, creativity, and personalized storytelling. The blend of mechanics and narrative creates a challenging and engaging experience for players of different experience levels, attracting those new to the genre and veterans alike.

Against the Wind logo

What do players think?

The supplement is a small, 4-page addition to the Shadow of the Demon Lord game, introducing centaurs as a playable ancestry. It includes some lore for Centaur characters and is slightly more powerful than the core ancestries, filling the Novice levels with Ancestry levels. The main balancing mechanism is the cost of armor for a larger creature and its inability to climb. The supplement concludes with three sets of Centaur variants and a Master Path, the Horse Archer. The reviewer suggests that it's a good addition if the GM is comfortable with Centaurs being a playable race, but warns of a slight power creep.

Related TTRPG Games

Compare Against the Wind with other great ttrpg games.

Knave logo

Knave

Knave and Against the Wind both embrace fantasy elements and exploration, but while Knave emphasizes a classless system with rules-lite gameplay that focuses on tactical combat and survival, Against the Wind introduces a narrative-driven approach that prioritizes story and character development over mechanics. For example, where Knave utilizes a streamlined system for resource management during dungeon exploration, Against the Wind may involve more complex character interactions and narrative consequences that shape the overarching storyline.

Monster of the Week logo

Monster of the Week

Monster of the Week and Against the Wind both immerse players in narrative-driven experiences involving mystery and supernatural elements, but they differ in mechanics and play style, with the former utilizing the Powered by the Apocalypse system for fast-paced, action-oriented gameplay that focuses on team dynamics and investigative storytelling. In contrast, Against the Wind emphasizes a more historical and strategic approach, often requiring players to navigate complex social interactions and scenarios grounded in specific time periods, which can lead to a more deliberate and character-driven pace.

Ironsworn logo

Ironsworn

Ironsworn and Against the Wind both emphasize narrative-driven gameplay and exploration elements, but Ironsworn leans heavily on survival mechanics and resource management, often featuring solo play options that allow players to craft their journeys independently. In contrast, Against the Wind focuses more on cooperative play, using shared storytelling to navigate challenges, which fosters a more communal experience compared to Ironsworn's emphasis on personal quests and individual decisions.

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