Top 12 Horror TTRPGs for Spine-Chilling Campaigns

published on 11 November 2024

Looking for a terrifying tabletop experience? Here are the 12 best horror TTRPGs to give you nightmares:

  1. Call of Cthulhu
  2. Ten Candles
  3. Vampire: The Masquerade
  4. Alien: The RPG
  5. Dread
  6. Kult: Divinity Lost
  7. Bluebeard's Bride
  8. Vaesen
  9. Mork Borg
  10. Delta Green
  11. Monster of the Week
  12. World of Darkness

These games offer a range of horror styles - from cosmic terror to psychological thrills. Most use simple rules to keep the focus on storytelling and atmosphere. Key features include:

  • Sanity/stress mechanics
  • Investigation-focused gameplay
  • Dark, mature themes
  • Flexible settings (modern, historical, etc.)
  • Emphasis on roleplaying over combat

For GMs, tips to amp up the horror:

  • Set a spooky mood with lighting and music
  • Build tension slowly
  • Use vivid descriptions
  • Make the horror personal to characters
  • Allow player imaginations to run wild

Whether you want one-shot scares or ongoing campaigns, there's a horror TTRPG here to make your skin crawl. Just remember to use safety tools for intense content.

Call of Cthulhu

Call of Cthulhu

Call of Cthulhu isn't your average tabletop RPG. It's been scaring players silly since 1981, drawing inspiration from H.P. Lovecraft's cosmic horror stories.

Forget about hacking and slashing. This game is all about solving mysteries and facing psychological terrors. You'll play as regular folks in the 1920s, dealing with stuff that'll mess with your mind as much as your life.

The game's secret sauce? Its Sanity System. The more cosmic horrors you uncover, the more your character loses their marbles. It's a clever way to make players feel the dread of their discoveries.

Call of Cthulhu isn't just a cult favorite. It's the second-most played game on Roll20, a virtual tabletop platform. In some countries like Korea and Japan, it's even more popular than D&D.

New to the game? Don't sweat it. The basic rules are pretty simple to grasp. As one Reddit user put it:

"CoC, on the other hand, leans heavily on RP and social interaction… it's actually critical to the game."

But if you're running the game, you'll need to do your homework. The best Call of Cthulhu sessions build tension slowly, leading up to a terrifying climax.

For newbie Keepers (that's Call of Cthulhu speak for Game Masters), try starting with pre-made scenarios. "The Necropolis" and "The Lightless Beacon" are great choices. They're well-structured and help you get a handle on the game's unique mechanics.

"The Necropolis" traps players in an ancient Egyptian tomb back in 1924. "The Lightless Beacon" pits them against creepy Deep Ones in a stormy, abandoned lighthouse.

What makes Call of Cthulhu stick with players? It's not about being a hero. It's about facing the unknown and dealing with knowledge that'll haunt you. As Lovecraft himself wrote:

"The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown."

If you want a game that'll keep you up at night (in a good way), give Call of Cthulhu a shot. Just remember: once you learn something in this game, you can't unlearn it. And your sanity? It's always hanging by a thread.

2. Ten Candles

Ten Candles is a horror TTRPG that'll make your heart race. Created by Stephen Dewey in 2015, this game is all about tragic horror and tension.

Imagine this: You're in a pitch-black room. Ten candles flicker. The world's gone dark, and mysterious "They" are hunting you. Your lifeline? Those ten tiny flames.

Here's what makes Ten Candles special:

  • You're doomed from the get-go. No survivors here - everyone dies by the end of the 2-4 hour session.
  • Those ten candles? They're your timer. As they go out, hope fades and tension skyrockets.
  • Players and GM share storytelling duties, making it super immersive.

Character creation is quick. You'll define your character's virtue, vice, moment of hope, and brink of despair. These aren't just for show - you can "burn" them for rerolls.

Stephen Dewey, the game's creator, says:

"It is a game about loss, but it is also a game about hope."

That's the secret sauce of Ten Candles. Even facing certain doom, you're pushed to find light in the darkness.

The atmosphere is everything in this game. Play in a dark room with just those candles. One player, Katrin, said:

"The knowledge as a player, no matter what I do, when the last candle goes out I am dead, gave me goose bumps in the evening every now and then."

GMs, you've got options. The game comes with 25 different modules. Trapped in an airport during the apocalypse? Surviving in a creepy mansion? You've got plenty of scary stories to tell.

At $10 for the PDF or $28 for the softcover, Ten Candles won't break the bank. It's easy for newbies to pick up, but deep enough to keep the veterans coming back.

Ready to face the dark? Ten Candles is waiting. Just remember: it's not about if you'll die, but how you'll face it.

3. Vampire: The Masquerade

Vampire: The Masquerade isn't your average tabletop RPG. It's a dark, gritty world where you become a vampire, wrestling with your humanity while navigating vampire politics. Since 1991, it's been giving D&D a run for its money in the horror RPG scene.

You're not just rolling dice here. You're diving into a complex web of vampire clans, each with unique powers and flaws. The setting? Our modern world, but with a shadowy twist. Vampires hide in plain sight, keeping "The Masquerade" to keep humans clueless about their existence.

What makes this game stand out? Personal horror. You're not fighting monsters - you're battling your inner demons. The game's Hunger mechanic simulates your constant struggle against your inner Beast. Every action you take is filled with tension.

Here's a snapshot of some vampire clans:

  • Brujah: Hot-headed rebels
  • Nosferatu: Ugly information brokers
  • Toreador: Artsy, glamorous socialites
  • Ventrue: Power-hungry leaders

Each clan has its own Disciplines (vampire powers) and Banes (weaknesses), shaping your gameplay.

But it's not all about cool powers. Vampire: The Masquerade digs deep into morality. The Humanity system makes you face the consequences of your actions. Do something monstrous? You might lose touch with your human side. It's a constant balancing act between power and morality.

The latest edition, released in 2018, streamlined the rules while beefing up storytelling options. A cool new feature? You can set your own Tenets and Convictions, defining your character's moral boundaries.

"Vampire: The Masquerade is a tabletop RPG both intense and intimate to play, for it is a game of consequences. Delicious, dreadful consequences!" - Dicebreaker

This quote nails what makes the game so gripping. It's not just about what you can do - it's about what you're willing to do, and at what cost.

New to the game? The creators suggest a "Session Zero" to set boundaries and make sure everyone's comfortable. After all, this game tackles mature themes and can get pretty intense.

Whether you're plotting in high society as a Ventrue or digging up secrets in the sewers as a Nosferatu, Vampire: The Masquerade offers a rich, dark playground for your imagination. Just remember: in this world, your choices have teeth - and they bite back.

4. Alien: The RPG

Space is big, dark, and silent. But in Alien: The RPG, your gaming table won't be.

Free League Publishing's tabletop game brings the Alien franchise's terror to life. It's not just a game; it's a heart-pounding experience that'll have you jumping at shadows.

The game offers two ways to play:

  1. Cinematic Play: One-shot sessions with pre-made characters. It's deadly, it's paranoid, and it's just like the movies.
  2. Campaign Play: Longer adventures with your own characters. You could be a space trucker or a tough marine. Either way, you're in for more than just alien encounters.

Alien: The RPG uses Free League's Year Zero engine, but with a twist. The Stress mechanic is the game's secret sauce. As things get tense, you add Stress Dice to your rolls. They might help you succeed, but roll a "1", and you might lose it completely.

"ALIEN isn't about winning. It's about seeing what happens and laughing with your friends as everything goes wrong." - Azathought, RPG Reviewer

The core rulebook is a beast - 392 pages of rules, lore, and your first adventure. New to the game? Grab the Starter Set. For $19 (PDF), you get "Chariot of the Gods" - an adventure that's got reviewers raving.

GMs, listen up: This game thrives on tension. Don't name the monsters. Keep info scarce. Let your players' imaginations run wild.

In Alien: The RPG, you're not heroes. You're survivors... maybe. It's not about winning. It's about seeing how long you can last. It captures everything that makes the films great - the tight spaces, the paranoia, the terror of the unknown.

So, grab your dice, check your motion tracker, and remember: in space, no one can hear you scream. But at your gaming table? That's another story.

5. Dread

Dread isn't your average horror TTRPG. It's a game that uses a Jenga tower to keep you on edge.

Created in 2005 by Epidiah Ravachol and Nathaniel Barmore, Dread swaps dice for a more gut-wrenching experience. When your character faces danger, you pull a block from the tower. If it stays up, you're safe. If it falls? Let's just say things get messy for your character.

Dread's secret sauce? Building tension. The "Host" (that's the game master) creates a questionnaire for character creation. But forget standard RPG stats. You might answer something like:

"What did you love most about your now-dead grandma?"

This creates characters players actually care about. And when you care, the fear hits harder.

Dread works best for one-shot sessions - perfect for those spooky game nights. It's flexible too. One group might be on a spaceship with a killer AI, while another's stuck in a remote outpost, channeling "The Thing" vibes.

Why horror fans should try Dread:

  • It's easy to learn
  • The Jenga tower cranks up the tension
  • It fits any horror setting

Dread's fresh take on horror gaming didn't go unnoticed. It won the 2006 "Most Innovative" Ennie award.

Want to amp up the fear as a Host? Try these:

  1. Use dim lighting and creepy music
  2. Bring in props (like a "missing person" voice recording)
  3. Time your Jenga pulls for maximum impact

Remember, Dread isn't about winning. It's about the scary ride. As one RPGGeek reviewer said:

"Dread is a game where characters are going to die... Dread tends to drive towards those character deaths being meaningful and dramatic."

At $12 for the PDF or $24 for the softcover, Dread offers a unique horror experience that won't empty your wallet. Whether you're a pro GM or just curious, Dread promises an unforgettable, heart-racing game night. Just hope your hands aren't shaking when it's your turn to pull.

6. Kult: Divinity Lost

Kult: Divinity Lost isn't your run-of-the-mill horror RPG. It's a no-holds-barred plunge into humanity's darkest corners, tackling themes that make other games run for cover.

Born in 1991, Kult got a major facelift with its latest edition. And boy, did it pay off. Kult: Divinity Lost snagged two Silver ENnie Awards in 2019 for Best Art, Cover and Best Writing. Not too shabby for a game that's all about disturbing its players.

Here's the deal: Kult's world is one big illusion, courtesy of the Demiurge. Players start as "Sleepers" - clueless about what's really going on. As they play, they can become "Aware" and even "Enlightened". But trust me, it's no walk in the park.

The game runs on the Powered by the Apocalypse system. It's simple to play but cranks up the player interaction to eleven. Mix that with Kult's dark themes, and you've got yourself one hell of an immersive experience.

Mitchell Wallace from Helmgast puts it like this:

"KULT: Divinity Lost is a game about horror without and within. It is a dark world you, as the player, dive into where every semblance of divinity is stripped from you and there is more to fear than just the mundanity of life."

Kult doesn't mess around. It dives headfirst into mature themes like body horror and sexuality - stuff other TTRPGs wouldn't touch with a ten-foot pole. It's definitely not for kids, but if you're after a grown-up horror experience, you've hit the jackpot.

Game Masters, listen up. Kult's got your back with some solid tools for handling these heavy themes. The GM guide's packed with tips on framing horror scenes and nailing the specific type of horror you're after. Trust me, you'll need it.

The game's split into 22 chapters, mirroring the Tarot Trumps. Throw in full-color presentation, and you've got yourself a visually stunning, thematically rich package.

So, if you're itching for a horror RPG that'll give your brain and emotions a workout, Kult: Divinity Lost is your ticket. But fair warning: this game isn't for the faint-hearted. It's a journey into horror's depths that'll stick with you long after game night's over.

sbb-itb-b8b00a5

7. Bluebeard's Bride

Bluebeard's Bride isn't your run-of-the-mill horror TTRPG. It's a psychological nightmare that digs into the female psyche, cooked up by Whitney "Strix" Beltrán, Marissa Kelly, and Sarah Richardson.

Here's the twist: you're not just playing a character, you're playing a piece of the Bride's mind. Each player takes on a different aspect of her psyche, like the Virgin or the Witch. It's a unique approach that ramps up the psychological horror.

The setup? You're the new wife of a wealthy, creepy nobleman. He hands you the keys to his massive estate but warns you about one room you can't enter. Ring any bells? It's based on the classic Bluebeard fairy tale.

As you poke around the estate, you'll face some seriously weird horrors that'll make you question everything. Is your husband a good guy or a bad guy? The answer might freak you out more than you expect.

What makes Bluebeard's Bride stand out is its laser focus on female horror. It's not about hacking and slashing monsters - it's about the scary stuff women deal with in society.

"Bluebeard's Bride is, simply put, a masterpiece of its kind", says Satyros Phil Brucato, a noted author.

But heads up: this game isn't for the faint of heart. It tackles some heavy themes head-on. If you're looking for a power trip, look elsewhere. This game is about feeling powerless and pushing through anyway.

The game uses something called "consensual torment." It's intense, but there's always a way out. Brucato explains:

"This is a game of mood and consensual torment, with the only real salvation being the x-card: an opportunity to safeword out of the story's most upsetting elements if you so choose."

Bluebeard's Bride really shines in its artistic depth. The visuals are downright spooky, perfectly matching the game's psychological horror. It's a far cry from your typical dungeon crawl.

For GMs, this isn't about creating cheap jump scares. It's about building an atmosphere that'll make your players' skin crawl. Use the estate as if it's a character, with each room revealing new horrors about the Bride's situation.

Just remember, in Bluebeard's Bride, there's no riding off into the sunset. As Brucato warns:

"In Bluebeard's Bride, horror is implacable, remorseless, and typically fatal."

So, if you're up for a horror game that'll stick with you long after you've put it down, Bluebeard's Bride is waiting. Just make sure you're ready for what's behind that locked door.

8. Vaesen

Imagine a world where Nordic folklore comes to life. That's Vaesen, a horror RPG set in 19th century Scandinavia. It's Gothic horror meets Norse legends, and it's not for the faint of heart.

In Vaesen, you're special. You've got the Sight - a "gift" that lets you see supernatural beings others can't. As a Society member, it's your job to deal with conflicts between humans and these mythical creatures.

What's cool about Vaesen? It's all about the vibe. The game mixes industrialization with ancient folklore, creating a setting that's unique and downright chilling.

"The perfect roleplaying companion for the spooky season." - OnTableTop

The game uses a tweaked version of the Year Zero Engine. It's easy to learn, whether you're new to RPGs or a seasoned pro. Here's the gist:

  • Four attributes: Physique, Precision, Logic, and Empathy
  • 12 skills, three for each attribute
  • Roll six-sided dice, aiming for sixes

But here's the twist: you can "push" your rolls by taking a Condition. It's a gamble that cranks up the tension and mirrors the mental toll of facing the unknown.

Vaesen isn't about hack-and-slash. Most Vaesen can't be killed normally. You'll need to use your brain, uncover secrets, and perform rituals to solve conflicts. This focus on story and investigation won Vaesen three ENNIE Awards in 2021, including Best Art and Cover.

For Game Masters, Vaesen offers a toolkit for creating spine-tingling adventures:

1. The Mythic North: A detailed guide to the game's setting, centered on Upsala

2. Castle Gyllencreutz: Your team's home base, which grows with your campaign

3. Adventure Structure: A clear framework from Invitation to Aftermath

4. 20 Bloodcurdling Vaesen: Beautifully illustrated by Johan Egerkrans

The game's focus on story and investigation makes it perfect for players who love solving mysteries and facing psychological horrors.

"Vaesen is a surprisingly fun and thematic tabletop game that punches above its weight in terms of style, flare, and dramatics." - JB Little, game reviewer

Want to try Vaesen? The core rulebook costs about $25.67 (€23.56). It's an affordable ticket to Nordic horror roleplaying. Just remember, in Vaesen's world, things aren't always what they seem, and the line between reality and folklore is paper-thin.

9. Mork Borg

Mork Borg isn't your typical tabletop RPG. It's a doom metal album masquerading as a game, oozing style and nihilism. This Swedish RPG hit the scene in 2020 and quickly became a cult favorite.

Picture this: you're in a dying world on the edge of apocalypse. Your goal? Just survive. It's dark, it's brutal, and it's weirdly beautiful.

What makes Mork Borg stand out? Its super-light rules. You can create a character in minutes. Four stats, a class, some gear - boom, you're done. The game's all about fast, deadly play. Don't get attached to your characters; they won't last long.

But the real star? The art and design. Every page is a visual feast. The chaotic layout nails the game's vibe. No surprise it snagged three ENNIE Awards in 2021, including Product of the Year.

Mork Borg's simplicity makes it perfect for one-shots. But don't think simple means easy. Game designer Chris McDowall says:

"Mork Borg is a masterclass in evocative minimalism. It does so much with so little, proving that less truly can be more in game design."

GMs, you'll love the random tables. Need a dungeon? Roll some dice. Bam, you've got one. It's great for improv play when you want to jump right in.

The core rulebook? Just 96 pages. But it's packed with everything you need, including a starter adventure. At about $30, it's a steal for horror RPG fans.

Mork Borg isn't just a game - it's a mood. It's for players who want to embrace the doom, laugh at death, and see how long they can last in a world gone mad. Tired of heroic fantasy? Want something grittier and more metal? Mork Borg's got you covered.

Remember: in this game, death isn't the end. It's just the start of your next doomed character's story.

10. Delta Green

Delta Green mixes Cthulhu-style horror with modern conspiracy thrills. You play as government agents fighting otherworldly threats while trying to keep your sanity and secrets intact.

Starting as a Call of Cthulhu supplement in 1997, Delta Green became its own game in 2016. Arc Dream Publishing's creation has won multiple ENnie Awards, including Gold for Best Setting in 2018.

What makes Delta Green special? It's not just about battling monsters. You're also dealing with government red tape, agency rivalries, and trying to keep your personal life from falling apart.

The game uses a percentile dice system, similar to Call of Cthulhu, but with some twists. One cool feature is the Bonds system. These are your character's connections to normal life - family, friends, coworkers. You can use these Bonds for support when things get tough, but you might damage those relationships in the process.

"Delta Green is about the horror of the human condition as much as it is about tentacled monstrosities from beyond space and time", says Shane Ivey, co-author of Delta Green.

Game Masters (called "Case Officers" here) get plenty of resources. The Handler's Guide dives deep into the conspiracy, while A Night at the Opera offers ready-to-play modern scenarios. These tools help create a paranoid atmosphere that keeps players on their toes.

Delta Green excels at building tension. You're not just fighting monsters; you're always wondering who you can trust. The game mechanics reinforce this paranoia, tracking things like suspicion and exposure to the unnatural.

The modern setting allows for all kinds of scenarios. One game might have you investigating a small-town cult, the next could be a secret mission in a foreign country. This variety keeps things interesting.

New to Delta Green? Check out the Need to Know quickstart guide. For $5, you get the basic rules and a starter scenario to kick things off.

But Delta Green isn't just about dice rolls and monster fights. It's about how knowledge can mess you up. As you dig deeper into the conspiracy, you'll face tough choices that blur the line between hero and monster. This moral gray area is what makes Delta Green stand out in horror RPGs.

11. Monster of the Week

Monster of the Week brings supernatural TV thrills to your gaming table. Created by Michael Sands in 2012, it turns you and your friends into modern-day monster hunters.

The game's secret sauce? Episodic play. Each session is like a TV episode - you've got a mystery to crack and a big bad to beat, all in one sitting.

It uses the Powered by the Apocalypse system, so it's all about the story, not number-crunching. When you do something risky, roll 2d6 and add a stat. 10+? You're golden. 7-9? You win, but there's a catch. 6 or less? Buckle up for trouble.

The game offers character types (called playbooks) that'll ring a bell for genre fans:

  • The Chosen One (Buffy Summers, anyone?)
  • The Professional (think Agent Mulder)
  • The Spooky (with supernatural powers)
  • The Mundane (the normal one keeping everyone grounded)

Each playbook has unique moves, giving everyone at the table a distinct role.

For Game Masters (or Keepers), there's a solid framework for creating mysteries. It's a lifesaver for new GMs or those used to more structured systems.

"Monster of the Week nails the supernatural investigation vibe. It's my top pick for one-shots and short campaigns", says Jason Cordova, host of the Gauntlet Podcast.

While designed for episodic play, many groups run longer campaigns by weaving overarching plots through individual mysteries.

At about $25 for the PDF or $30 for the physical book, Monster of the Week won't break the bank. It's easy to learn, quick to set up, and serves up hours of spine-tingling fun.

12. World of Darkness

World of Darkness isn't your average tabletop RPG. It's a dark, gritty universe where you become the monster.

Created in 1991 by White Wolf Publishing, this series throws you into a world of personal horror and intense storytelling. You're not just battling external threats - you're wrestling with your own demons, navigating political minefields, and trying to hang onto whatever shred of humanity you have left.

The franchise includes several games, each with its own flavor:

  • Vampire: The Masquerade: The big kahuna. You're a vampire trying to survive modern nights without humans catching on.
  • Werewolf: The Apocalypse: Shape-shift and fight against forces bent on destroying everything.
  • Mage: The Ascension: Bend reality in a world that doesn't believe in magic.

What sets World of Darkness apart? It's all about the gray areas. There's no clear-cut good or evil here.

"World of Darkness has the best community of table-top role-players ever seen (even better than D&D)", says TheTopLister, a prominent RPG reviewer.

The numbers don't lie. By the late '90s, they'd sold over 3 million game books. Vampire: The Masquerade even became the second best-selling tabletop RPG after D&D in 2001.

For Storytellers (that's GM in WoD-speak), it's a goldmine. Rich lore, flexible systems - you can run anything from personal drama to global conspiracies. And players? They get to help shape the story.

New to the darkness? Here's a quick start guide:

  1. Pick your poison: vampire, werewolf, mage. Grab that core rulebook.
  2. Focus on the roleplay. It's more about character than combat.
  3. Use "Session Zero" to set boundaries. Things can get intense.

In World of Darkness, you're not playing heroes. You're complex, flawed beings trying to survive in a world that's often brutal and unforgiving. It's this moral ambiguity that keeps players coming back for more.

So whether you're stalking the night as a vampire, howling at the moon, or warping reality itself, World of Darkness offers a horror experience like no other. It's stood the test of time for a reason.

Tips for Game Masters

Want to turn your TTRPG session into a spine-chilling experience? Here's how to make your players' skin crawl (in the best way possible):

Set the Mood

Transform your gaming space into a horror haven. Dim the lights, light some candles, and play eerie background music. As Connor from Magpie Games says:

"Create interesting locations that the players can explore, interact, and plan from."

Props can take your game to the next level. One GM shared their Deadlands trick:

"I like preparing props. A favorite trick I did for a home-brew Deadlands adventure was starting mid-stream with the PCs riding into town. I gave them a few minutes to wade through an entire brown string-closed envelope full of documents."

Build Tension Slowly

Horror isn't about constant jump scares. It's about dread. Try this approach:

  1. Drop subtle hints that something's off
  2. Point those nervous feelings towards something specific
  3. Validate their fears with a frightening event

Keep Them Guessing

The unknown is scarier than any monster. Don't answer every question. Let your players' imaginations run wild. Connor from Magpie Games advises:

"Don't worry about answering every question raised within the narrative because sometimes the truly scary thing is the lack of understanding surrounding events."

Make It Personal

Horror hits harder when players care about their characters. Encourage deep backstories and connections. Then, use those details to create personalized scares.

Use the Power of Description

Your words are your most potent tool. Be vivid, but don't overdo it. Focus on specific, unsettling details. One forum contributor noted:

"Your best bet is to do the damage in their imaginations, make them think things are worse than they are."

Create (and Destroy) Safe Havens

Give your players a sanctuary. Then, when they least expect it, shatter that safety. It's a powerful way to keep them on edge.

Listen to Your Players

Pay attention to their theories and fears. Use their own imaginations against them. If they're worried about what's behind that door, make it even worse than they imagined.

Remember, the goal isn't to traumatize your players. It's to create a thrilling, memorable experience. As one GM wisely said:

"Savor the rare true scares, and enjoy spreading a feeling of unease."

With these tips, you're ready to lead your players into the darkness. Just don't forget to bring them back... or will you?

Final Thoughts

Horror TTRPGs let you get spooked with friends, no matter when you play. These games dig into our fears and make us face the unknown.

There's a horror TTRPG for everyone. New to the scene? Try Dread with its Jenga tower. Been around the block? Dive into World of Darkness or face the cosmic horrors in Call of Cthulhu.

The secret sauce? Atmosphere. GMs, build tension slowly. Use vivid descriptions. Make the horror personal. One GM shared a cool trick for a Deadlands game:

"I like preparing props. For a home-brew Deadlands adventure, I started with the PCs riding into town. I gave them a brown envelope full of documents to sift through."

This kind of detail can turn your gaming table into a horror hotspot.

But remember, safety first when dealing with intense stuff. Use tools like the X-Card or Lines & Veils. Adam from Camp Dragon Online says:

"Using Safety Tools at your TTRPG gaming table shows you're taking your players' safety seriously."

Ready to face your fears? Grab your friends, turn down the lights, and roll those dice. Whether you're solving cosmic puzzles in Delta Green or playing vampire politics in Vampire: The Masquerade, these games will stick with you long after you're done playing.

Related posts

Read more

Built on Unicorn Platform